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Dark GDK / camera collision

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krolik
16
Years of Service
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Joined: 20th Mar 2008
Location: Poland
Posted: 24th Jul 2008 18:03 Edited at: 24th Jul 2008 18:06
Hi i tried create some camera collision but ray cast collision or other are so difficult for me. I tried normal collision dbCollisionObjects( 1,2) but this id not good collision. What collision is god and easy. My camera is tpp and i want when will be colliding with mesh then camera will be move to player , if will be not then move back. please dont show dbp tutorial or some hard im beginner .

i need some tutorial or example
Mahoney
16
Years of Service
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Joined: 14th Apr 2008
Location: The Interwebs
Posted: 24th Jul 2008 19:40
I haven't done any 3D work myself, but I've heard Sparky's collision is much better, though possibly a little more difficult at first.

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SunDawg
19
Years of Service
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Joined: 21st Dec 2004
Location: Massachusetts
Posted: 24th Jul 2008 21:40 Edited at: 25th Jul 2008 00:14
While very simplified, Dark GDK is still a complicated library with low-enough level programming that math and calculations like this aren't done for you. You'll have to program the system yourself.


My site, for various stuff that I make.

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