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Dark GDK / Creating an overworld map with points of interest?

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Ditikos
16
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Joined: 24th Jul 2008
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Posted: 24th Jul 2008 20:20
Hello, is there an example of a map (like the one in final fantasy tactics, or generally a map with nodes) that the player can click from one point to another and move?

I've been trying to find a way to reproduce it, but I can't seem to find anything to begin with.

Thanks in advance,
Panagiotis
Zuka
16
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 25th Jul 2008 09:08
Ugh... I hate questions like these. Try getting somewhere first...?
Mahoney
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Joined: 14th Apr 2008
Location: The Interwebs
Posted: 25th Jul 2008 09:12
We can help you once you give us your start on it.

Windows Vista Home Premium Intel Pentium Dual-Core 1.6 Ghz 1GB DDR2 RAM GeForce 8600GT Twin Turbo
Ditikos
16
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Joined: 24th Jul 2008
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Posted: 25th Jul 2008 13:00
Well you are right o.O ...

Here is what I am trying to do.

I have a detailed 2d road map of a city, for example London. Each point of interest is represented on that map as a white dot. You are on a starting point dot, and you want to go to the next dot (which can be done with a mouse click).

I have seen a good tutorial on making interactive menus here on tgc forum (With Hidden Button Zones), and I have seen how it's done with different colors by using 2 bitmaps the one displayed on the game screen and the one that checks are being made to see if the color is black (no clickable area) or a color (clickable area). How can I connect a path between those two dots so that while you have clicked, over a timer a dot will follow that path (to show for example that time passes by, or having random events) ?

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