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Dark GDK / Sparky's collision slightly offset on Y axis

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Mr Mike
16
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Joined: 8th Jul 2008
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Posted: 26th Jul 2008 04:34
Is there anyway I could reposition the collision box?

HEYYYY YYYOOUUUUU GUUUYYYYSSSS
jason p sage
17
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 26th Jul 2008 17:32
yeah... The collision box is based on the absolute center via measuring the furtherst vertex in each direction of your model.

This is how a bounding box is calculated. So - Either you toss in an invisi vertex here or there to force the move (kind of hokey).

you could make your model not even seen by sparky but have a cube (invisible) set for sparky and position this invisi cube (alpha zero might do the trick - I THINK it needs to be technically visible - I dunno) But position this cube at the posityion of your model - and offset it's position so that cube surrounds your model the way you want each frame.

-Jason

Scope 51791
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Joined: 25th Jul 2008
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Posted: 29th Jul 2008 04:51
I have been hearing how sparky's collision is good and better then the built in collision one for dark gdk. My question is what is Sparky's collision. Where can i get it.
jason p sage
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Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 29th Jul 2008 14:33
I have links to it in here: http://code.google.com/p/darkgdkoop if not on the web page - in one of the readme's. You can google for it as well. Its a dll that has both a DBPRO and a DarkGDK "version" that one of the employees of TGC made and it rocks and is free. It's not hard to use. One reason you might download my darkgdk lib is the link for one as said but I have a sparky demo of my own that I think is easier to follow than some of the Sparky stock demos - it just breaks it down a bit... to a very simple usage - but when you look at all the demos that come with sparky - and figure out how to get it all to compile etc... and you see it in action - you will most likely at first be like "UGH" then "Ok" then "This is cool" then you never go back to anything else! LOL

--Jason

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