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FPSC Classic Product Chat / the best cut sence creator for fpsc "what do you think"

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kool man
16
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Joined: 28th Jun 2008
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Posted: 27th Jul 2008 05:35
hey
guys I want advice on the best cut sence creator for fpsc
what do you think the bests
also if any knows how I can import prelabs walls that kinda thing please tell me
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 27th Jul 2008 06:24
There's no such thing as a "cut scene creator". It takes several applications to make a good cutscene. Some are bundled such as modeling and animating. It also depends on if you just want to use in-game footage or not. IMHO, the basics are...

1. Source (Scene Modeling such as Daz, or Maya. Or game FPSC)
2. Audio (You need to record your voice-work and soundtrack)
3. Lip-sync (Some Source packages have it, other need 3rd party)
4. Video Editor

As for me, I use....

1. Poser 7 / FPSC X10 (X10 has a camera fly mode)
2. Sonar 7 Producer
3. Poser 7 with Talk Designer Expansion Kit
4. Final Cut Express HD

I create my characters in Poser, so I don't have an issue with importing work. I also cut back and forth between in-game scenes and Poser scenes.

For those who don't want to spend the money, Daz Studio is free and gives you most of what Poser does. In fact, I got Bryce for free through a Daz promotion.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Punk13
17
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 27th Jul 2008 06:53
or iclone.....

Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 27th Jul 2008 07:00
Can you import/export to/from iclone?
Or do you have to buy a third-party app?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
Punk13
17
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 27th Jul 2008 08:24
you have to have the studio edition

5867Dude
18
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Joined: 26th Jun 2006
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Posted: 27th Jul 2008 11:04
Make you game in MP. Give it to your friends and act out the scene!

Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 27th Jul 2008 15:19
That will work. However the trade-off would be that you can't do dialog. And you're limited in your moves (animations).

I've never tried MP. Are there limitations on dynamic entities?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
djmaster
User Banned
Posted: 27th Jul 2008 15:31
no dynamic entities except guns and characters if im right

Current FPSC Projects:
Lion 3D (Wolf3D remake)10% done
Unknown World 25% done
Pus In Boots
18
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 27th Jul 2008 18:34
Depending on what it requires, I'd suggest machinima (in-game video recording where the player is the camera) If you have a little directing talent, you can get some pretty good results. I'll post an exaple of one I made if it's still on my hard drive.

I troll because I care.
Renardo
16
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Joined: 27th Jul 2008
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Posted: 27th Jul 2008 21:06
Pus In Boots where can one buy machinima? i have looked every where but to no Advil...only ads on what this program can do.. thanks in advance.
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 27th Jul 2008 23:13
There are a variety of ways to make cutscenes but one of the ways I use is I build a level in FPSC and set up everything the way I want it to run in the cutscene.Then the cutscene runs during the level and I as the player can use my perspective as a camera and catch footage with fraps or whatever.

The floating skull is gone but the flames burn on!!!
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 28th Jul 2008 00:01
@Renardo

Machinima is a film style, not a program....

Pus In Boots
18
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Joined: 5th Nov 2005
Location: S.M.I.L.E. industries
Posted: 28th Jul 2008 00:18
Quote: "
Machinima is a film style, not a program.... "


Indeed. Take a look at Red vs. Blue for an example of what can be done in machinima. That was done in Halo's multiplayer with players acting out the characters and- well, you know the rest. People seem to recommend fraps for actually recording it, so download that and make some sets in FPSC. Again, I'll try to dig up my old film to give you a better idea.

I troll because I care.
Aertic
17
Years of Service
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 28th Jul 2008 00:34
Quote: "1. Source (Scene Modeling such as Daz, or Maya. Or game FPSC)
2. Audio (You need to record your voice-work and soundtrack)
3. Lip-sync (Some Source packages have it, other need 3rd party)
4. Video Editor

As for me, I use....

1. Poser 7 / FPSC X10 (X10 has a camera fly mode)
2. Sonar 7 Producer
3. Poser 7 with Talk Designer Expansion Kit
4. Final Cut Express HD"


lol, I dont use poser and the stuff you're using, 3dsmax and stuff for me...

also here are some of my tips...

1) dont use Wmm, its basic and anyone from 1000 miles away can tell that it was made in wmm, at least get sony vegas or somthing to do you're stuff...

2) top tools to use.
-Sony vegas
-Adobe after effects.
-Adobe photoshop(yes you can use photoshop for stuff such as colour definition, I use it all the time.)
-WaX(quite hard actualy? lol.)
and
-virtual dub.(I use it for cs source, but you can load up lots of images what are images of one frame, I dunno 1000 of them all in order and it'll put them in and compile it into a movie, for example if you have 200 frames, it'll put it all toghtether and you'll have 200 frames of video in avi instead of jpeg's or tga's or png's ect. also it'll be higher quality instead of using fraps.)

I actualy own probaly most of these(lol, aint got Ae yet )
Wax and vdub are free. sony vegas is probaly 750 dollars or so depending on which version (i suggest 7! its the best.)
and ae is probaly like photoshop, a couple thousand( cs3 extended is 1000 dollars, ae might be 1000 dollars too.)
and photoshop is 1000 dollars if you get cs3 extneded, which I highly recommend.

3)
recording tools!!!

-fraps.(get the full version for petes sake, you dont want a overlay.)
-gamecam(that has a overlay? right?)
-hypercam2.
-camstudio(often misses one or two frames every 30 seconds, you probaly wont notice it that much, and it has a swf/avi export aswell as a movie viewer, and its open source!)


well thats enough for now... might continue on later with more.

Robert F
User Banned
Posted: 28th Jul 2008 01:10
I usually just do them in Fps Creator myself. But like the post above said you are limited to moves...


Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 29th Jul 2008 03:40
I think I may start my self a monthly set of threads like newsletters, but on film editing, each one will have a tutorial inside aswell as some facts, tips and latest stuff to use!
aswell as some graphics and stuff to get you started...

oh and maybe some photoshop tutorials and ect...(colour definition, animation, splash logo's, ect.)

all in a small monthly guide which will be posted in fpsc media and on my blog.

my blog will be given more stuff for other people's usage then the newsletter's so remember to take a gander when I've realeased a newsletter, there's bound to be more there at Matuka Arts.
but firstly I think I should go create some graphics for the newsletters...

Gunn3r
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 29th Jul 2008 03:41
Tatters, if you want, you can have it in the GGInformer...


Gunn3r Games
fallen one
18
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 29th Jul 2008 04:28
eaiest way is take snapshots from fpsc and then make a slide show, or use the images with captions like in max payne.

Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 29th Jul 2008 04:30
Quote: "Tatters, if you want, you can have it in the GGInformer..."


Nah, I need to start promoting matuka arts a little more if you know what I mean by that.

Punk13
17
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Joined: 7th Oct 2007
Location: In EpikLand!
Posted: 29th Jul 2008 04:39
Quote: "matuka "


Hey what happened to art games-(

Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 29th Jul 2008 06:19
Quote: "Hey what happened to art games-("


*cough* arch games is still running, a little, it's my 19th priotrity on a list of 100.

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