this is silly
fps creator shouldn't be this slow, not on today's computers.for example, if my laptop which is 2 years old can run games like halo 2, gears of war, need for speed pro street, and the orange box. at full graphical settings other than the resolution might i add, then it should run fps creator easy! therefore id like some tips to speed this fps creator up! and i bet you'd like some too.
ill start
SCREEN RESOLUTION
fpsc test game and built games by default are 1024 by 768 pixels or something close to that, the screen resolution can play a big part in performance. what it doesn't play a big part in is the graphics. after you build your game go to the setup INI file and change the screen resolution in it. (i haven't yet done this because the game I'm making isn't done yet so i can't help yall with that.)
SPAWN POINTS
you have two characters running in a field, and three more on a sky walk. by using waypoints you can make it so that the character on the sky walk will walk towards the edge then circle it, when they are killed another will spawn. this eliminates the stress put on the software by eliminating 2/5ths of the characters in that sceene.
SMALLER ROOMS
as you all know most segments will have a blue square as a indicator when the mouse isn't over it, some don't. (i think this is how it works) the blue indicates segments that will hide anything beyond them. use these segments to keep performance up. (see pic for a diagram !!!) (correct me on this if I'm wrong)
that's all i have
if you have a performance tip post away!
sorry for all the terrible spelling errors!
Survival!