Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / DGDK Runtime Errors

Author
Message
gamermax5
16
Years of Service
User Offline
Joined: 29th Jul 2008
Location: Home
Posted: 30th Jul 2008 04:27
Hey everyone.

I've installed DGDK for the first time and I'm trying to run though the tutorials to get used to the syntax (I come from an Allegro/HAM game background) but things aren't going to well.

I installed MSVC++E 2008, DirectX SDK, and DGDK. It integrated with MSVC++ okay and everything runs fine as far as the wizards go and teh template code. However when I debug the project, or try to compile and run it, it returns a runtime error saying "invalid bit depth specified". Now I have absolutely no idea what this means at all. Does anyone know how to fix this? Thanks in advance.

I write programs. What more do you want?

Login to post a reply

Server time is: 2024-09-30 03:18:54
Your offset time is: 2024-09-30 03:18:54