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ConvSEO & SketchUp / DirectX/XNA (.x) exporter for Google SketchUp

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cram
18
Years of Service
User Offline
Joined: 27th Jan 2007
Location: Belgium
Posted: 30th Jul 2008 20:16
I found another DirectX/XNA (.x) exporter for Google Ketchup

http://www.3drad.com/Google-SketchUp-To-DirectX-XNA-Exporter-Plug-in.htm

Good for people who want to use GS for FPSC
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 11th Aug 2008 18:35
its not Ketchup, its sketchup
Very cool though, because im moving onto XNA and C#.


This is my WIP, not even ready for a WIP thread yet though.http://smallgroupproductions.com/
Deadly Massacre
17
Years of Service
User Offline
Joined: 1st Jun 2007
Location: Spain
Posted: 16th Aug 2008 17:12
Quote: "ts not Ketchup, its sketchup"


hahahaha!!!!!

I doesn't matter , thank you!
Mike J
Retired Moderator
18
Years of Service
User Offline
Joined: 7th Jul 2006
Location: Binghamton, NY, USA
Posted: 26th Aug 2008 20:16
I've renamed the subject so you won't get flamed any more.

Nice find, thanks for sharing. This looks potentially very useful.

"The early bird may get the worm, but the second mouse gets the cheese."
new games
16
Years of Service
User Offline
Joined: 20th Jun 2008
Location:
Posted: 9th Oct 2008 01:24
1 thing abotu google sketch up is scaleing. in google sketch up what is the it the with one 1 square and hieght of person
Mike J
Retired Moderator
18
Years of Service
User Offline
Joined: 7th Jul 2006
Location: Binghamton, NY, USA
Posted: 11th Oct 2008 17:25
new games, I'm not sure I can decipher what you are asking. Can you re-post your question with some punctuation?

If you are talking about how SketchUp objects scale into DBPro, there is a 1:1 correspondence - but DBPro is really unitless, so the sizes are more for reference than anything else.

"The early bird may get the worm, but the second mouse gets the cheese."
The Aaron
16
Years of Service
User Offline
Joined: 31st Dec 2008
Location: American High School
Posted: 22nd Jan 2009 13:13
I have 3 DirectX exporters including 3drad but I have one question...
How can you get a multitextured object fpsc ready??
I guess what I am trying to ask is how to write the fpe under textured = ??? for more than one texture file.
Any help would be appreciated.
Thanks,
AJO

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