BOXY!: CHRONICLES OF THE CRATE - Development HQ
I have finally produced something "decent" while working on one of my side projects. I call it "Boxy!"
Latest Demo:
http://rapidshare.com/files/133684351/Boxycratechronicles.rar.htm
The aim of the game is to get to the end of the level. Sounds simple but from start to finish there are endless amounts of impossible tasks guaranteed to keep you trying again and again, and again... and again.
Here is a demo of one of the easyer levels within the game, the levels are small, colourful and interesting - and 100% lag free! The game ran about 300+fps with full shader effects, dynamic lights, full lightmapping and high textures. The demo contains soft lightmaps, no shader effects and high textures, so if your having trouble running other fpsc games, this is the one for you.
When i was looking for inspiration i found this game my Dad used to play, you had to push the boxes in the holes and you had a limited number of boxes, so if you got one stuck up against a wall for instance, then you would have to start again. it was very addicting and nothing like it has been done in 3D.
The demo is almost fully ironed out, however i have put up support bars to stop you jumping over the ditches. This is only temporary untill i get a no-jump script and crates that fit perfectly into the slots. This is the simplest level, and others include dropping explosives, creatures that destroy your boxes, falling roof/floor traps and alot more. You could spend a good hour trying to complete this and its only 22mb so download now!
I want you all to be annoyingly critical when it comes to reviewing the game :/ i want to make it the best it can be. The full version will be released soon, for free. Here is a strategy guide if you cant complete the level, however dont post a review etc. if you have not actually tried the game without the strategy guide because it makes it boring and bland. Atleast give it a few tries first. Oh and it may be possible to cheat the jumps - please do not do this, it spoils the challenge.

(Screenclip: Box deployment - level 1)
Strategy:
First of all, deploy the crates and stand at the mouth of the crate exit. You have been allocated 6 crates for this level, you only really need 4 to complete it, 2 are your saftey net. When all 6 crates have been deployed, shove your first crate out the entrance and stand infront of it before it passes the bend. If you do not stop the crate it will go straight into the crate destroyer. Push the crate down the left path and it should slide into the first ditch. Pull the lever. return to the start and grab a second crate, with this send it down the right path - through the door. Shove it as hard as you can when your past the door, it will rebound off the wall and slowly but surely put itself in position. Go behind the crate and tap it gently into the ditch. (less is more in this game, a small tap can take the crate halfway across the map) return and repeat with another crate, and give it a harder tap so 2 crates cover the gap across the 2 square ditch. Hop over and pull the lever then return across the crates (dont go through the door, the spikes will kill you) get a crate and repeat the tapping, but this time run back to the start and head towards the crate destroyer (directly infront of the crate spawn) jump over it and as soon as you see your crate pass quickly tap it into the now open door. you have to be quick or the crate will pass and you have one less crate to use. push the crate as hard as you can down the spike hallway then go back outside and cross the 2 crates in the ditch. When your crate comes out the other side push it down the next coridoor and take the next left. Dont be fooled by the ditch - its too deep to fill with your remaining crates. Hop along this new bridge to the second level. Pull it and the deep hole will now be filled with newly spawned crates. Jump along to the exit - and there you go!
Additional progress:
Custom Huds

"Deploy boxes" instead of "enter to use"

Different types of boxy

Custom Desktop icon
If i have extra time i will impliment these changes, if you guys could think of any more please suggest them, anything to make the game better.
=============================================
At the moment here are the glitches i have found so far:
*Loading screen is pixilated.
*stacking too many crates at high speeds results in falling through the map.
(Fixed in v1.1)
*Boxy's fail to go through the spike gate when they are on their side. (This is a problem as 50% of them seem to deploy upturned. Plan accordingly)
(Fixed in v1.1)
*Loading bar has an egypt theme, accident from one of my previous games
(Fixed in v1.1)
*Spike pit #1 will only kill the player if s/he lands directly on it.
=============================================
Anyways, enjoy the game! lol.
~Tom
The tgc download thing keeps thinking my file is corrupt, i dont know if it can take rar's, so i uploaded it on megaupload/rapidshare.
Beta Demo 1.0: level 1 (Includes installer)
[href]Removed- replaced with 1.1 update.[/href]
Demo version 1.1 (Few glitches fixed) -No installer, double click the EXE. in the folder. - http://rapidshare.com/files/133684351/Boxycratechronicles.rar.htm