Looked through all the archives, failed to see the tutorial by grant clark. I saw a couple of other tutorials related to scrolling, and looked at all of them, but again they all deal with repeating elements in the background, I want a continuos, unique background from an image, not a tile set.
I did experiment around some more, and so far the only thing that's even come CLOSE to working is making a plain and scrolling object textures, but I really don't want to have to mess with that as I'd have to start moving the 3d camera around to set it up right.
I also have tried breaking my image up into chunks, (as best I know how) using the get image command and making smaller sprites out of my bitmap, with the idea to replace the top sprites as the player get's farther up the level, but I'm stuck with the same problem... DBPro doesn't like to grab images past certain point.
For example my background bitmap I'm using is 1600x1800. If I try to
get image 1,0,1649,799,1799
I get an error telling me it can't get the image due to an illegal area. I'm figuring this is simply because it's out of DBPro's capabilities to load that large of an image. (although it didn't complain when I used this same bitmap to texture a plain and scroll it.
Am I doomed to the realm of 3d here? Sadly scrolling a background seems like such a simple concept(and gaming staple), I'd have thought there would be a command for it