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Geek Culture / Opinions on Tomb Raider 3 and Half-Life

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Solidz Snake
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Posted: 16th Jul 2003 16:01 Edited at: 16th Jul 2003 17:36
Yo guys! Mind giving me opinions on Tomb Raider 3 and Half-life? (the first Half-Life), got 'decisions' going on for me

Here's some tips to help ya out:

1. Why does the game play well
2. What makes it 'work' -
3. Whats the fun factors (fun to play)
4. If its sequel is coming out, whats the area that needs improvements

Flames are allowed on this one, make sure they are constructive flames

*blinks at Raven & others, expecting long answer*

For some who dun like/never play em, try out for Mario 64 or Gran Turismo

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

jeffmosesuk
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Posted: 16th Jul 2003 16:18
Mario 64 is the best game ever made and that's all I have to say on the matter

"Time to play."
John H
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Posted: 16th Jul 2003 16:35
Lol that I doubt Some of the SNES games KICK - EG - Chrono Trigger - Secret of Mana - Secret of Evermore - Alllll the FF games

I havent seen TR:3 - and havent played halflife - only seen Half Life 2. The HL:2 Trailor looked AMAZING! Truley intelligent (non scripted) AI! Wow!

Ive heard good things about HL tho

RPGamer

Current Project: Eternal Destiny
Questions? Comments? Suggestions? Go to the Eternal Destiny Forum!
Rob K
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Posted: 16th Jul 2003 17:01
Quote: "1. Why does the game play well "


A highly engaging and interactive game - scripted sequences create a great sense of atmosphere, and add a dash of humour. The AI is very good for a 1998 game, making gameplay pretty challenging, but not in a frustrating way. There are some fantastic set pieces too, such as defeating the tenticle monster, who can kill you with a sudden single mighty stab, but cannot see or smell, only hear - so you have to carefully crawl round inside his lair getting to various parts of the level, activating fuel to the rocket, then oxygen and finally igniting the rocket to blast him. Along the way, you see security guards getting stabbed to death by the huge monster, have to create a path across electric water, fight zombies to get to the huge propeller which then launches you up into the fuel room and so on.

The subtle elements such as the radio coms and the set piece battles with the troops all make the experience even more immersive as well.

It was the first FPS of note to feature fully useful NPCs as well, from the security guards to the scientists. Then there was the storyline, the way that a normal day at work turned into a nightmarish adventure, with Gordon facing disturbing nightmarish visions of aliens, and the building left in ruins.

Quote: "3. Whats the fun factors (fun to play) "


It isn't a game, it's an experience. However fighting the AI, defeating the set pieces has to rate very highly.

Quote: "4. If its sequel is coming out, whats the area that should be in the new ones"


The question doesn't make sense.

Dave J
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Posted: 16th Jul 2003 17:18
I think 4. means what areas need improvement.

I haven't played either the games so can't comment sorry

"Computers are useless they can only give you answers."
Shadow Robert
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Posted: 16th Jul 2003 17:35
Tomb Raider3??
you picked the worst one in the ENTIRE series lol

1) What makes certain games work well is the easy control system to master... when you give the player too much to think about then suddenly it puts them off.
Last thing you want to do is have a 2tonne alien or dinosaur running at you have having to sit there fiddling with a jam in your weapon.

2) The only things that truely matter in a game is how it plays and how you tell your story. These factors are what totally immerse the player - just like a good movie, something that can suck you into the storyline without an awekard control system will make you want to play it over and over.

3) Depending on the games depends on what i fun about it... in Tomb Raider it was finding more levels, in HL it was abusing the Ai Scientists. Whatever the key feature is in the game you have to allow the player to have fun with it, and different things will appeal to different people.

4) a sequal should do one of 3 things
.. a) either extend on the storyline set within the previous game
.. b) enhanced the players gameplay either through extra features or more involvement in general
.. c) try to stay true to its roots that set it as a stunning game to begin with

and its best to make sure it has all three.

Mario64 was certainly probably one of the BEST examples of howto evolve your game, they took Mario and seemlessly threw him into the 3D worlds whilst not buggering aorund with the forumla or making up some totally ludicrous quest like story. It works simply because it is an evolution.
Gran Turismo is good, however unfortunately in thier strive for creating the perfect physics the sequals were let down by the pure desire to increase the graphics and reality - however GT4 certainly has a completely rewritten engine which makes it just as fun as the original with the ability to tinker allowing it to have evolved (finally).

Other good games like this to look at is Command & Conquer-> Tiberium Sun -> Generals ... they have stayed so true to the pure essence of that game and the current incarnation is just something no C&C fan could deny being probably THE best RTS to date.

problem with so many companies now is they don't think about the games thier enhancing they just try to create something new without sticking to what made the original so original... or they're just churning out almost exact copyies with slightly better graphics, no improvements at all.

that what i love about the Tomb Raider series, each game introduced something new ... a new move, extra weapons, better Ai, better graphics - but when you looked at it they stayed essentially the exact same game ... its only when you play them one by one you realise the true evolution they've taken, and how each story compliments the others.

what really has made that game take off with Chronicles was the decision to actually release the game Modifications - it just gave Tomb Raider a whole new level of what we thought would be possible. And there are some truely breath-taking new adventures, which somehow i doubt this kinda of modifications will die even though AoD is out.

Dr OcCuLt
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Posted: 16th Jul 2003 17:37
TR-3:Tomb Raider was one of the frist 3PS and of still has one of the best contlas system so far.has any one played the new indiana jones game it un-play-abull
HL:best FPS so far weapons seem real on off these doom GFB crap.levels seem real on off these Quake bland rooms full of zombes.

--Dr 0--


You mean like a book?
Justin Timberlake N Sync.
On what he read this year that he most liked.
Solidz Snake
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Posted: 16th Jul 2003 17:38
Sorry for no.4 Rob, I've changed that so that everyone understand.

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

Rob K
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Posted: 16th Jul 2003 19:46
The answer regarding Half-Life is that they musn't screw up the ending this time. The last couple of levels of HL were pointless platform hopping, which was a complete letdown from the great gameplay that made up 90% of the game.

Kangaroo2
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Posted: 17th Jul 2003 00:11
Hmm Here goes:

Tomb Raider 3 :
1: Why does the game play well
Tomb Raider 3 was easily the worst in the series. However the reason I enjoyed the Early games is the simple, grid precission based control system, like Prince of Persia translated into 3d, and also the large levels that need exploring thoroughly before you can navigate them.
2: What makes it 'work'
The Level deign is tight, to the point that its not too easy or too difficulat. Just as you are about to give up you notice that lil something you've been missing...
3: Whats the fun factors
Exploration of large, varied environments, and watching Lara wiggle when she walks
4: Sequel improvements
Well, the graphics always can do with improvemnts, but basically more of the same strong and varied level design would be fine. Some would argue more character interaction or a more free flowing analogue control system would help sequels.

Half-life :
1: Why does the game play well
Well at the time FPS's were becoming very stale and mindless. The addition of a plot of sorts and some genuine atmosphere made this work well, at the time.
2: What makes it 'work'
The sense of realism and actual progress during the game.
3: Whats the fun factors
Working out puzzles, freeling as if you're actually there and thinking for yourslef, rather than just running from left to right. One of the best things about Half-Life was the Modding possibilities.
4: Sequel improvements
Well, actually the game was quite linear once you've played once, and obviously the game is looking less impressive nowadays.

Mario 64 :
1: Why does the game play well
Its smooth, well thought out and one of the best 3 dimensional games ever. As yet unsurpassed as a 3d platform game, even Sunshine isn't better.
2: What makes it 'work'
The genuine feeling of fun, discovery and intuitive learning curve.
3: Whats the fun factors
The fact that each level has so many and so varied challenges, plus you can choose which ones you want to do, and in which order.
4: Sequel improvements
Put simply, I haven't played a 3d platform game that improves on this, in any area. Unless you count Nights Into Dreams, which is only barely a platformer.

Gran Turismo :
1: Why does the game play well
Very realistic, rewards genuine skill, driving tests and different car classes a novel and interesting idea. Added depth to a genre flooded with average arcade style titles.
2: What makes it 'work'
The authenticity of it all. Plus the difficultly curve meant that you were always striving to improve, and when you did you were rewarded well. Great sound track also helps.
3: Whats the fun factors
Shaving the last 0.01 m/s of your lap time, slavering over the seemingly un-obtainable super cars you hope to one day purchase when you become good enough.
4: Sequel improvements
Well, it kinda takes itself too seriously sometimes, and can be a little too difficult. The tacked on Arcade modes are always appalling. Graphics are usually impressive but each sequel needs to far surpass the last, simply because this game thrives on accuracy.

Bunnies aren't just cute like everybody supposes, They got them hoppy legs & twitchy little noses,
And what's with all the carrots? What do they need such good eyesight for anyway?
Starlight
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Posted: 17th Jul 2003 04:09
"2) The only things that truely matter in a game is how it plays and how you tell your story. These factors are what totally immerse the player - just like a good movie, something that can suck you into the storyline without an awekard control system will make you want to play it over and over."

This sums it up nicely. Absolutely.

I don't want footsteps following me...
Solidz Snake
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Posted: 17th Jul 2003 13:52
Thank u all! Thank u!

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

Ermes
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Posted: 17th Jul 2003 14:05
well, i don't like tom raider series and i've plaied half life only one time, then i've unistalled it.
too much complicated....

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Shadow Robert
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Posted: 17th Jul 2003 17:49
HL too complicated? jebus how simple a person are you??
i've been begining to find out recently that TR is a large femaled dominated game ... i never knew this before, but like there's a ration of 2:1 - the only other game that i know beats this is TheSims at 4:1 (god i love TSO )

been finding out just how nice the peeps are over at most of the TR forums, in the several years i've been involved its just amazing i never visited them before.

i'm having alot of fun learning all about what they do and don't like and AoD - there are alot of new things which just didn't seem true to the series in it (shape shifting bad guys for example lol) and everyones complained it was WAAAAY to short. learning alot of what 7dp should have and shouldn't ... these people have unwittingly just become my "target audience"
ya know i wouldn't mind seeing some people around here trying to remake a TR engine in DB though, update the graphics and such so you can load current TR worlds so people can make episodes whatever and they'd actually run without problem.

(i have TR1 sitting on my HDD in TR4 format setup for the community but i'm not sure if distributing it even though its not in the same format and without the movies would make it piracy... talking to some of the guys about it, but its sounds likes it an Eidos decision)

Ermes
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Posted: 17th Jul 2003 20:34
well, i'm not so simple if you want to know.

For me, a game need to be fast, with no riddles or puzzle, i don't want to stay blocked in a room for two weeks 'cause i haven't understand what trick i need to go out of the room.

In tomb raider 2, if i remeber, i cannot escape the very first scene, the cave with a damned tiger.i lose patience very fast.

Ahhhh, why i'm to play (and pay...) to feel bad?? who play and finish games like Zak Mc Cracken , Monkey Island, Leisure Suit Larry... all people who like to stay in their room and complete a 15000 pieces ravensburger puzzle. My time for play a game is about ten minutes a day, so tell me, how i can play some TR or Halflife and enjoy it???
Mame's games works good for this.I enjoy they a lot.

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Eric T
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Posted: 17th Jul 2003 20:42
puzzles in HL that kept you in a room for a week, nope i don't remeber any....hmmmmmm nope, not on hard, no puzzles to me, just good ol xen inhabibants killin fun.

Opinions are like a$$holes, Everybody has one.
Shadow Robert
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Posted: 17th Jul 2003 20:43
personally i just don't play games if i have suck little time... but sometimes you know you need to make the time to relax and just have some fun.

perhaps TR and HL aren't exactly pickup and play, but thats what makes them so great - a very very small percentage of gamers are people who actually have short attentions spans.
you'll notice most will play games over and over before they get bored of them, and they like to play particular sections over and over.

i mean not to sound rude but i think if you can't get into a game with any story then you might have some form of ADD, because you should have the patience for soemthing.
people play games like Monkey Island and LsL because they're amusing, so what if you spend hours trying to find the next thing to do ... thats the ENTIRE point of the game.
if they made it simple then everyone would complete it in like 20seconds.


take the new TR:AoD ... they've made it so idiot proof you'd have to be a complete moron not to complete it, or complete it quickly.
although the game is good - it kinda can make the sequal disappointing to the more diehard fans who just loved having to search around and figure things out.
there is nothing better than being stuck for like 4hrs (which could be a weeks worth of game playing fr me atm) and then finally figuring out howto do it - i mean that is just satifiying beyond beleif.

What can be annoying for me is game where you have to blast away at something and it just takes being more mindless and just totally devoid of any real skill or anything.

i have a feeling your one person who will just hate 7th Day Project

Ermes
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Posted: 18th Jul 2003 10:22
i don't think it's really like this.

Some games for me are beautiful to watch, horrible to play, yea TR, HL, have a big and superb quantity of work, but if it isn't the game for you, they are simply trash.

So i prefer the game you hate, Raven.

After 10 hours of work, your boss you want to kill every time he enter in your office, and so on, when you're at home , why not blast a lot of stupid alien and relax.

For me, and i repeat FOR ME, is like that.

cheers.

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Kangaroo2
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Posted: 18th Jul 2003 16:13
I can understand Ermes, its what's known as Casual Gamer syndrome

As for some really good games you can play for just ten minutes, try anything from Sega or Namco which was originally an Arcade unit - I would recommend Dreamcast Crazy Taxi Always worth turning on for 10 minutes to refresh your mind with some bright colours, loud music and over the top gameplay. If I ever can't wake up - I know what to play

Bunnies aren't just cute like everybody supposes, They got them hoppy legs & twitchy little noses,
And what's with all the carrots? What do they need such good eyesight for anyway?
Ermes
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Posted: 18th Jul 2003 18:04
thanks Kangaroo2!!!

oh, finally i've discovered my pathology!!!!!!!

Casual Gamer syndrome !!!! ole'!!

Psx was my best console anyway.

Free Download for a Free World
Rob K
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Posted: 18th Jul 2003 19:16
Quote: "well, i don't like tom raider series and i've plaied half life only one time, then i've unistalled it.
too much complicated...."


I wouldn't say I agree with you, but I know the feeling where you don't want to play that kind of game. I love just turning my 'Cube on and playing a mindless button-bashing multi-man melee fight on Super Smash Bros: Melee. The idea is to keep whacking these enemies off screen until you die.

Quote: "there is nothing better than being stuck for like 4hrs (which could be a weeks worth of game playing fr me atm) and then finally figuring out howto do it - i mean that is just satifiying beyond beleif."


That's only fun up to a point though. I can understand why people will try it for a couple of hours and then look at a walkthrough.

Tomb Raider was quite good fun but two things really put me off it:

1) The pixel perfect jumps everywhere. Pointless and time-wasting.

2) The really crap 3D engine. Right up until TR4, you could face a wall, and the camera would go right through it, so you couldn't see Lara.

Shadow Robert
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Posted: 18th Jul 2003 19:41
Quote: "The pixel perfect jumps everywhere. Pointless and time-wasting"

you take away the grid movement system and instantly the game gets alot harder, infact close to impossible... there is a clone out there called Mysteries of Lara that tried to use an Analouge system.
It just quite simply doesn't work and gets extremely frustrating.

that something thats always bugged the hell outta me on Mario64 ... if there is a ledge you want to get to, you can spend hours and hours and hours and just end up falling down each time or even falling into an abyss and have to start the whole bloody level all over again.

as for that Camera problem... i've had it on the edge of the wall and inside lara before - but i've NEVER had the camera actually pass through the wall. At certain angles the camera would stop showing some faces in the earlier games which was annoying. But even stilli don't remember a time when it ever actually passed through a wall an stopped you seeing Lara.
main reason being is that even if the camera on some freak accident did pass through the wall they're single sided quads, so there would be no backface to obstruct your view.

But something anonying about the camera was the fact it HAD to collide with the wall... so how far from Lara and the focal point it was, sometimes got awekard.

i'm not against the mindless games, like ChuChuRocket or Puyo-Puyo when your in the right mood they're actually alot of fun ... but just to ONLY play those games, sorry but that just gets too boring.
You never get inovolved enough to want to invest any time in the game at all. There is no possible addiction other than to beat a highscore.
I mean when was the last time you played Tetris and though "Oh holy crap i've gotta beat level 11, cause like i have to know what happens to those little block in Russia!"
no that just ain't likely to ever happen is it.

although i do take part in the Casual gaming from time to time, i'm more of an Epic/Multipler gamer ... which means any mindless games i play i have to be able to also play with a mate, cause on my own they get boring really quickly. SSBM for example, single player is alright to kill a few hours if you ain't got anything better to do - but its nothing on playing against a mate.
If i'm going to play a game on my own, where i'm not trying to beat someones score or something then what i want is for there to be some sort of story which i can feel i'm a part of. Something that makes me want to complete the next leevl just to find out what happens.

you see so many people like "oh i beat such'n'such in 8hrs, i'm just an unbelievable gamer" ... then you have to wonder, why the hell did they even bother playing? I mean say your completed something like Resident Evil 3 in 6hrs (which is perfectly reasonable and easy enough) well you get a bonus game ... however if you complete it that fast, how many diaries would you have actually read?
Did you even get into the game past just shooting zombies and running to the next lite up area?
No doubt looked in a walkthrough to complete the game then bitched that it was too short.
(now theres something that REALLY pisses me off about alot of gamers)

sorry but alot of people really need to reevaluate why they play computer games in the first place, those reason above are exactly why developers have to keep up with increasing graphics and features... i don't even know why people bother with bloody stories anymore because so many gamer are just like "oh this game is too hard" whips out a walkthrough and then completes it in like 5mins and goes "this game is too short!"
most of which couldn't blood tell you even what the game is about fgs!

Ermes
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Posted: 18th Jul 2003 20:10
bah, i don't know what value you place computer in your life, for me is a great tool for work, for create and play music,( make game for me is like to paint, i like oil paint) but not to be ipnotised for 4 hours standing in front of a monitor, trying to get out from a room in TR.

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Rob K
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Posted: 18th Jul 2003 21:27
Indeed. Game playing isn't supposed to be a pure skill for most people, it's just something you do for fun. Hence the word "game".

Writing games however... now there is a skill.

Shadow Robert
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Posted: 18th Jul 2003 21:33
well considering my entire job is based solely around computers, and really i've grown up entirely around them ... they're a very important part of my life.

but then i don't usually play a game for like 4hrs in a single time - i used to when i was younger and didn't have a job, but now thats like 4hrs for a complete week of playing ... and thats if i'm lucky.

sorry but if you can't understand the value that can be gained from actually feeling you've achieved something, be it getting past a difficult puzzle in a computer games, finishing an extremely complex section of code and having it work finally without bugs, or just adding finishing touches to a model you've been working on for the past 24hrs striaght ... then quite frankly i feel sorry for you.

i never have been one to go out all the time, and ya know get pissed off my face just to have a "good time" or crap - personally i prefer to like do something where i feel like i'm achieving something.
or something that will captivate my interest, without repeating itself over and over and over and over.

i don't take this attitude to simply computer games or anything, this is my attitude for everything ... i don't see how someone can have fun going out and not even remembering the evening they had.
i don't see how someone can have fun doing the same repetitive task day in day out - i mean christ look at what i work as!
i'm a 3D Artist and i'm quickly becomming a pretty good programmer to boot ... and really there is no such thing as monotomy in this kinda job. It might be the exact same tasks over and over, but each time you do it you have to take a slightly different POV - different problems to solve, the same task suddenly has infinate possiblities.

when i'm being entertained i want something that isnt predictable, i want something that will peak my interest and make me think about whats going on. I don't mean like watching bloody stupid subtitled french film crap which has subtle nuancies all throughout as that is just stupid and boring - I mean things that really make you not just think about the there and then of what is going on, but what else could come from it.

a reason i like the Matrix and Ghost in the Shell movies so much is because each time you watch them, there is something there that will make you have a different take on the story. you could watch them 1,000 times and each time you'll see the same story but be given a slightly different view of it.
You grasp a little more of what is truely going on.

yeah sure once in a while i'll go out and watch a bond film which you know will have alot of dropdead gorgous lasses in it with some good explosions and such ... but i'm likely to only watch a bond movie like once every so often, and i have to be in the mood for it.
with the Matrix or GiTS i can be in any kinda mood, i pop it in and give it 5mins i'll just get into the film.

sure i like going out and getting pissed with my mates... but if i had to do that everyday - i don't think could do that. I know mates who do, but most of them are the ones who are really unhappy with thier lives. They have a beef about everyone and everything, with attention spans similar to a newt.
they call me a sad old man because alot of the time when they ask me to go out i'd rather stay at home and do something with one of the girls ... like ya know have a bbq on the beach or something. Nothing major just kickin' back an relaxing.

its funny really, i grew up in an environment where we had bugger all to do - but we'd always find something ... but when we were finally old enough to do things around town, we all started to become more intravert playing more computer games, staying in more and just hanging out round each others houses.
wasn't like we couldn't afford to go out (but soemtimes it was cause we didn't want chris to get into another fight) most of the time it was just cause we wanted to just hang out.

probably would've gone down the locals more but our closest was an unfriendly irish pub, and the rest were more older guys who wanted to talk bollocks to you all nite.

take that or leave that how you like, but at the end of the day - my computer plays a BIG part in my life... they always have, i'm not addictied to playing games, if i didn't work on it all day then no doubt i'd use it less and the less i used it the less i'd be want to be on it and doing something on it.
i'm perfectly happy using it 24hrs a day, i have mates online i talk to, i have mates here who i talk to and hang out with who also use thier comps almost all the time - we're all tech junkies, so anything new that is released that has any microchip in it, we're likely to have it.

and we know how the hell to have fun without a bottle in our hands

Solidz Snake
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Posted: 18th Jul 2003 23:56
Quote: "i'm perfectly happy using it 24hrs a day"


i luv my PC , i hug'im & name him Bobo.. I'm 24/7 with him, 24/7 online , heck ppl starts complaining when I ever 'do sleep'!

*when do i get to be a mod here, Rich? i'm always 'here'!* (selfish ad)

Bobo is my best friend in the whole world (besides Mr Black Coffee)

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

Ermes
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Posted: 19th Jul 2003 00:05 Edited at: 19th Jul 2003 00:07
Well you take this as a personal fact, Raven now with my poor english, i try to explain:

Maybe we are old the same, i'm 30, i've passed my youngest age playing with C64, Amiga and videogames at the bar near my home.
My c64 burn out two times, i remeber, and i've two amiga, playing at least 5 hour a day flight simulator, soccer managers, sims, a lot of games, if i was 18 when TR and HL were avaiable, i for sure play it for weeks and weeks, months and maybe years, i for sure played TR2 TR3 TR4 TR whatever, for long times.
Now computers is a tool of my work, i'm graphic designer (and not a poor freelance graphic designer, i've two big testicle and i work for a well know studio in north Italy) , all my life now is achieving something, at works, in my sentimental life, improving myself.

I think you're like me for this, or i'm like you, take this as you want, what i'm going to explain, is playing games need a lot of time of your small freetime, is a lose of time.

What they can give you!!!Fun, but not too much.
It is better achieving something???yes, for me is better, but i can't find how playing those games can let you grow achieving something.

There are a lot of manner to spent your time, what do you think of a man his hobbies are:

1-playing Tomb Raider 'cause lara has a big pair of boobs
2-playing Half life 'cause at work he has to improve his performance agaist other colleagues.
3-Download and listen mp3
4-Try to program, but his brain is soft as a stone, and he can't understand how to print "pirla" on the screen.
5-write brumshit on this forum
6-download porn images from internet and after make itself.
7-enter in chat to find some girl to bother

I'm considering those type of people, NOT YOU.

And this words

"sorry but if you can't understand the value that can be gained from actually feeling you've achieved something, be it getting past a difficult puzzle in a computer games, finishing an extremely complex section of code and having it work finally without bugs, or just adding finishing touches to a model you've been working on for the past 24hrs striaght ... then quite frankly i feel sorry for you."

i think were not for me.This is an offence.And here, you talk as a conceited ass.

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Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 19th Jul 2003 01:37
Quote: "1-playing Tomb Raider 'cause lara has a big pair of boobs"


actually in 4 & 5 they were reduced in size to something i much prefer (sorry to say guys, but i prefer them smaller like that).

... ...

and i maybe quite conceited, so what if i am - if that offends you then so be it. I work developing games, I only like to develop titles i actually would want to play.
But at the end of the day, the gamers who really matter atleast to me are those who actually want to play the games.

take my current project Desert Fox as an example...
it has 2 modes, Arcade which is pretty close to the original Desert Storm and Campaign which involves alot more thought, the same gameplay but gets you far more involved in your missions and what you need to do.

in Arcade the idea is to get the highest scores whilst playing very weakly planned missions...
whereas in Campaign the idea is to uncover the story, upgrade your helicopter, and generally be more involved in the game as a whole.

in Arcade killing civies and thier houses simply ducts your points, in Campaign if you kill too many its game over... you have to think about the local population as well as the mission objectives.

... ...

look at it the freetime you need doesn't equate to what games you can play... i mean geez even with my 30-40 mins free a day i have i still get into Earth&Beyond for atleast 2hrs a week, and try out some titles around here.

its not a case of not having enough free time to get involved in a game its a case of making the best of the little time you have.
if you don't think you have the time to get into something like Unreal2 or Tomb Raider then thats upto you.
As most PC games you can save it at any given time, then really no matter how much time you have - shouldn't matter to playing.

lcfcfan
21
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Joined: 19th Feb 2003
Location: North East, UK
Posted: 19th Jul 2003 01:50
@ starlight

The only storyline i need i 22 guys kicking a football round a pitchlike pro evolution soccer 2 (quality)

Kangaroo2
22
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 19th Jul 2003 02:31
lol will this discussion never end? BUT Raven did mention the magic "P" word - Puyo Puyo Rules!

As for playing for hours, hmmm I just wasted (or enjoyed emensely but should have been working) 6 hours on Panzer Dragoon Saga - Now theres a game you can get sucked into. In fact, its inspired me to write a battle RPG One day when I finish my current projects

Bunnies aren't just cute like everybody supposes, They got them hoppy legs & twitchy little noses,
And what's with all the carrots? What do they need such good eyesight for anyway?
Ermes
21
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Joined: 27th May 2003
Location: ITALIA
Posted: 21st Jul 2003 12:04 Edited at: 21st Jul 2003 12:40
none taken.

Otherwise, you started calling me a "simple" person, and i find in your way to be, calling a man "simple" it isn't not a good thing.
Maybe you shall be more gently next time.

No more answer in this topic for me - closed.

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