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3 Dimensional Chat / A low poly Hose Nozzle, whatcha think?

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Not_Maindric
17
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 31st Jul 2008 22:40 Edited at: 31st Jul 2008 22:40
Eh, nothing special.



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AaronG
18
Years of Service
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 31st Jul 2008 23:00
That's quite a random model, but it looks good and the mesh is clean.


Not_Maindric
17
Years of Service
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 31st Jul 2008 23:35
Heh, thanks. I was originally trying to make an arm with no ref. image, but it did not look like an arm and more like a water hose nozzle, so I made a nozzle. =P I tried to make it out of randomness, and that is what I got. 0.o

lazerus
16
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Joined: 30th Apr 2008
Location:
Posted: 1st Aug 2008 15:52
if you widened the trigger' then thined oout the shoulder you might get away with it being a arm

Not_Maindric
17
Years of Service
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 2nd Aug 2008 06:03 Edited at: 2nd Aug 2008 20:59
Heh. I would need a reference image, easy to get, but I was just doing it to get back into 3D modeling, nearly a month since I last touched my 3D modeling program. I quit to often... I need a sturdy project to make a commitment. I may try to start a human... See what I can do.. Last time, I got done with half a face then stopped... I try my best to be a low poly modeler. If you notice with my past works that I have done, they range from 50-200 polys each. Except a gun I got to 1k polys, but that was because it automatically triangulated (Was to lazy to change it) and it was a rather sloppy model...

My latest "Work." It is a walk over bridge. Low poly as well (140 faces) and my first decent attempt at UV mapping. Took a little while... Here it is...



After looking at it, I could have made it 120 faces, or less, but ah well, I do not feel like changing the model after the texture...

And I HATE UV mapping, just to let you know...

I just redid the texture. It is now 512x512, model is the same.

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lazerus
16
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Joined: 30th Apr 2008
Location:
Posted: 3rd Aug 2008 14:35
join the club lol and great model,

i see it is for download in the other tread

Woolfman
17
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Joined: 19th Sep 2007
Location: Cave
Posted: 3rd Aug 2008 18:41 Edited at: 3rd Aug 2008 18:42
The texture of the bricks on the top of the bridge looks odd. Just because the front and side are going one way and the top is going another. Other then that nice model and texture.

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