Heh. I would need a reference image, easy to get, but I was just doing it to get back into 3D modeling, nearly a month since I last touched my 3D modeling program. I quit to often... I need a sturdy project to make a commitment. I may try to start a human... See what I can do.. Last time, I got done with half a face then stopped... I try my best to be a low poly modeler. If you notice with my past works that I have done, they range from 50-200 polys each. Except a gun I got to 1k polys, but that was because it automatically triangulated (Was to lazy to change it) and it was a rather sloppy model...
My latest "Work." It is a walk over bridge. Low poly as well (140 faces) and my first decent attempt at UV mapping. Took a little while... Here it is...
After looking at it, I could have made it 120 faces, or less, but ah well, I do not feel like changing the model after the texture...
And I HATE UV mapping, just to let you know...
I just redid the texture. It is now 512x512, model is the same.