While working on some things for the Wiki I was doing some testing with sprites. I found some weird stuff. As I always believed, declaring a dbSprite using an non-existent image means that the sprite number will not exist as an entity within DGDK. However, if you do
dbSetSprite (spriteNumber, 1, 1); // Params 2 and 3 can probably be 0
the sprite does exist even though it doesn't have an image on which it is based. I'm wondering if, as I go along, I'll find other functions that reference a sprite number that will cause DGDK to create a sprite.
Lilith, Night Butterfly
I'm not a programmer but I play one in the office