Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Help with my character.

Author
Message
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 1st Aug 2008 03:32
I have created a character and rigged him to the fpsc skeleton. But when I export him with milkshape, the animations don't work. And when I export him with fragmotion, well... Just look at the screen. I would really appreciate if anyone could import it and tell me how they did it.



Attachments

Login to view attachments
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 1st Aug 2008 03:33
And the milkshape file.



Attachments

Login to view attachments
Daniel wright 2311
User Banned
Posted: 1st Aug 2008 03:36
darmik, why have you not asked me, i said if you needed any more help i would help you. ok, fragmotion works but only for full shadders. now milkshape works fine. tell me what is happing to the animations?

DSW
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 1st Aug 2008 03:39
Well, they work fine when I export them, but for some random reason, the animations don't exist in fpsc.



Daniel wright 2311
User Banned
Posted: 1st Aug 2008 03:44
ok darmik, use thease settings when edxporting out into .x in attachment

DSW

Attachments

Login to view attachments
Daniel wright 2311
User Banned
Posted: 1st Aug 2008 04:02
ok bro, i just exported it out in the settings i gave you in the last post and here he is, working great.enjoy

DSW

Attachments

Login to view attachments
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 1st Aug 2008 15:27
Thanks for the help Daniel.



osc
20
Years of Service
User Offline
Joined: 13th Jul 2004
Location:
Posted: 1st Aug 2008 15:38
Could you PLEASEEE tell me how you rig a model that you have made to a skeleton that has already been made.

I also use milkshape and i have a skeleton i want to rig my character model to but whenever i import the model into the milkshape file with the skelenton it just gets rid of the skeleton?

Help would be much apreciated as i have never rigged a model before.
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 1st Aug 2008 19:53
Daniel, I did what you said, but now he is half way in the ground.



Attachments

Login to view attachments
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 1st Aug 2008 19:58 Edited at: 1st Aug 2008 19:58
Darimc, Check if he is positioned on top of the grid. As normally, the grid represents the FPSC Floor.


Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 1st Aug 2008 21:28
and isn't the fpsc rig for milkshape dodgy?

The Simon Cowell of TGC.
Daniel wright 2311
User Banned
Posted: 1st Aug 2008 22:38 Edited at: 1st Aug 2008 22:48
hi darmik, what up, anyway, what skeliton did you use, the first initial bone that is created should be at 0, that way it is on the gride, that bone is the bone that tells the enjine its feet are placed there.i will send you a skeliton that will work for you.

EDIT, i just sent you one, one that will work right.

DSW
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 2nd Aug 2008 03:10
Well, I used the one from MR, so it should work. But I'll try the new one anyway.



darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 2nd Aug 2008 04:06
I used the new skeleton and it worked. But now the monster is really really small in fpsc. When I try to scale him up, his collision disappears.



Daniel wright 2311
User Banned
Posted: 2nd Aug 2008 04:33 Edited at: 2nd Aug 2008 04:36
ok, when you export your guy, there is a option to scale him, set this to 1, make shure it is not at 0.1 this is why.i hoped this helped.
edit, its called position scaling

DSW
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 2nd Aug 2008 04:45
Thanks, I finally got it to work!



Daniel wright 2311
User Banned
Posted: 2nd Aug 2008 04:48
great, i hope you make some real coll guys. and by the way i now have my ultamit video tuts up in the moon rising store now.ill knoke off 5 dollars of the price for you.

DSW
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 2nd Aug 2008 05:52
I will consider getting it.



GP PrOdUcTiOnS
17
Years of Service
User Offline
Joined: 27th Jul 2007
Location: WWW.
Posted: 2nd Aug 2008 06:21
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 2nd Aug 2008 16:24
The alien I made is just basic, it was so I could practice. But I will show more once I make some.



pc nerd
User Banned
Posted: 2nd Aug 2008 23:10
nice, cant wait to see some new guys from you darmik.

its wierd, there is no option to edit my posts any more, must be with the new desing.

dweeb

Login to post a reply

Server time is: 2024-11-27 18:35:53
Your offset time is: 2024-11-27 18:35:53