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DarkBASIC Professional Discussion / Make .x map object work faster?

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3dZmaster
23
Years of Service
User Offline
Joined: 30th Jun 2003
Location: Finland
Posted: 16th Jul 2003 16:36
How could I make .x map work faster? Is there any way of doing the same thing to it than bsp does to itself? So it would not render the parts that arent in the screen. Answer if you want that the greatest game ever made in DBpro will work on your computer too... Thanx!
Current project: Dodge Viper Car Game (Not named yet) Other car models are going to be included soon
Chenak
23
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 16th Jul 2003 16:48 Edited at: 16th Jul 2003 17:04
There's visible worlds which sounds pretty good, get it from the site below.

http://www.visworlds.underwaredesign.com/

Once you start down the Dark Path, forever will it dominate your destiny...
3dZmaster
23
Years of Service
User Offline
Joined: 30th Jun 2003
Location: Finland
Posted: 16th Jul 2003 16:53
Thanx for botherin, but am I right, This isn't a freeware? If not, is there any other choice to do? Or same kind of programs, but freeware?

Current project: Dodge Viper Car Game (Not named yet) Other car models are going to be included soon
3dZmaster
23
Years of Service
User Offline
Joined: 30th Jun 2003
Location: Finland
Posted: 16th Jul 2003 16:54
No, sorry! I think it is freeware after all. THANX ALOT INFERNO! If this works YOU ARE THE GREATEST!

Current project: Dodge Viper Car Game (Not named yet) Other car models are going to be included soon
3dZmaster
23
Years of Service
User Offline
Joined: 30th Jun 2003
Location: Finland
Posted: 16th Jul 2003 17:00 Edited at: 16th Jul 2003 17:01
You know what... It doesn't support .x. Only Map and txt. Damnit! Any other ways? I'm really in trouble if I can't figure this out.

Current project: Dodge Viper Car Game (Not named yet) Other car models are going to be included soon

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