Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Connecting weapons to character models

Author
Message
Scope 51791
16
Years of Service
User Offline
Joined: 25th Jul 2008
Location:
Posted: 1st Aug 2008 06:58
Ok. I am going to create a game with a third person view. I was wondering how do i load a weapon onto a models hand? When I create the 3d model, do i have to make a tag/magnet on his hand and somehow make the gun go onto that tag/magnet? I am ready to start applying the bones to my character but I was wondering how to do this. Thanks.
Scope 51791
16
Years of Service
User Offline
Joined: 25th Jul 2008
Location:
Posted: 1st Aug 2008 20:57
Would anyone happen to know? I read that in FPSC it could be connected to a bone(preferably the hand bone) is there a way to do that in Dark GDK?
Scope 51791
16
Years of Service
User Offline
Joined: 25th Jul 2008
Location:
Posted: 1st Aug 2008 22:31
In Dark GDK, would this work to connect a gun to a limb(hand)

dbGlueObjectToLimb

If yes, how do I use it. I looked on the Dark GDK wiki page and saw that but unfortunatley no one had a page for that. If you know, I would really appreciate some information on how to use it. Thanks!
Mahoney
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: The Interwebs
Posted: 1st Aug 2008 23:00
We're still shelling out the Wiki.

Windows Vista Home Premium Intel Pentium Dual-Core 1.6 Ghz 1GB DDR2 RAM GeForce 8600GT Twin Turbo
Scope 51791
16
Years of Service
User Offline
Joined: 25th Jul 2008
Location:
Posted: 2nd Aug 2008 06:14
Barnicles. So I take it that you, Mahoney don't know about objects and limbs.
Mahoney
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: The Interwebs
Posted: 2nd Aug 2008 06:15
Not really. I'm into 2D. Sorry. :/

Windows Vista Home Premium Intel Pentium Dual-Core 1.6 Ghz 1GB DDR2 RAM GeForce 8600GT Twin Turbo
Scope 51791
16
Years of Service
User Offline
Joined: 25th Jul 2008
Location:
Posted: 3rd Aug 2008 05:25
Well, I am playing around with it and I tried this. Someone game me a program called limbchecker and it numbers parts of the model.



Would anyone happen to know what I am doing wrong. Also, 31 is the number of the hand bone I want to glue the object to.
Juggalo Memnoch
16
Years of Service
User Offline
Joined: 22nd Apr 2008
Location:
Posted: 4th Aug 2008 07:44
When you make your weapon model add a limb for the handle
Then you can Glue the weapon to the hand limb

I'm not sure if this is the right code for it but try

dbGlueObjectToLimb ( PlayerObject, HandLimb, WeaponObject );



Hope this helps, Good Luck
Niels Henriksen
20
Years of Service
User Offline
Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 4th Aug 2008 20:46
is the same idea with clothes?

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.

Login to post a reply

Server time is: 2024-09-30 03:30:24
Your offset time is: 2024-09-30 03:30:24