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Dark GDK / Bloom effects

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Craank
16
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Joined: 1st Aug 2008
Location:
Posted: 1st Aug 2008 09:30
There is a bloom mod (efxmod) for FPSC9. I already got FPS Creator maps to load into DarkGDK but I was wondering if there was a way to transfer the bloom lighting effects.

Or is there a better way to do it? I'm up to any suggestions.

Thank you.

Cassandra<3
Anonymous User
16
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Joined: 21st Feb 2008
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Posted: 3rd Aug 2008 20:55
DarkShader is the best way to do bloom, there's also a DBPro bloom demo created by evolved that could easily converted to c++ and DarkGDK

???
dark coder
21
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Joined: 6th Oct 2002
Location: Japan
Posted: 4th Aug 2008 11:15
GDK also comes with the DarkShader library by default(just not the IDE or help files on the functions), but GDK comes with a bloom example using this somewhere, search the GDK dir for it.

bjadams
AGK Backer
16
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Joined: 29th Mar 2008
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Posted: 4th Aug 2008 12:52
it would be interesting to try and build and infobase on which shaders work withing dgdk and what does not work, as it seems that dgdk & dbpro work differently. also if darkshader lib is part of dgdk then there are camera shader commands integrated, which can make some new things possible

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