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FPSC Classic Product Chat / Any Way to Reset Level Tester?

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4Blades
16
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Joined: 23rd Jul 2008
Location:
Posted: 1st Aug 2008 16:54
When testing a level, is there any way to reset everything without exiting and recompiling?

If there were such a thing as Free Will, I'd be exercising right now.
sonicreator 2006
19
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Joined: 3rd Sep 2005
Location: Press F5
Posted: 3rd Aug 2008 05:42
i'm not sure of what you mean exactly... but doesn't resetting require recompiling? But if you mean reset the level while testing... i dont think there is..

-SC
Pondering the Problems that Pain me so much
107295
17
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Joined: 26th May 2007
Location:
Posted: 3rd Aug 2008 14:18
You could make a script so that when a buttonis pressed in TEST mode the player moves back to where he started and revives every thing and uses 'PLRDROP' to move all colleted items back.

One day, I threw a potato... AND IT HIT THE CEILING, like, HOW AWESOME
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 3rd Aug 2008 14:22
But any destructable objects or enemies would still be dead.....

Just exit and re-test, as long as you don't edit any lights', segments', or static objects' positions, it'll skip the stuff like lightmapping and universe building and just load the files from the last game.....

Dar13
16
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 3rd Aug 2008 14:41
and skip building portals(the ultimate killer of FPSC loading times

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 3rd Aug 2008 15:08
Yeh, with the newer updates, mods do it in a flash...

Cyborg ART
17
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 3rd Aug 2008 20:03
Quote: "and skip building portals(the ultimate killer of FPSC loading times"


I noticed its actually only the first time when testing the game. The sedond time it even skips the building portals. But thats when I dont change much.


BUMP = Bring Up My Post
Dar13
16
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 4th Aug 2008 03:43
it's only when you don't add anything or change anything to static or dynamic or add a light or do anything other than put scripts in the entities property fields.

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein

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