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3 Dimensional Chat / Arteria3d launch TROPICAL ISLAND pack

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Stevie
User Banned
Posted: 3rd Aug 2008 23:18 Edited at: 3rd Aug 2008 23:21








This highly detailed tropical island theme pack allows you to create your own sun drenched paradise, providing you with over 50 items to design your island including palms, ferns, flowers, plants,
rocks, plus bonus items including a boat house with dock, a boat, plus the cave entrance piece that comes with the cave construction pack. In fact, why not get both packs and make your own tropical adventure game.

Each item in the pack has 4 LEVELS OF DETAIL with each texture also having an LOD per detail level, for maximum performance. We also provide you with the Milkshape ms3d file containing all the combined levels of detail for easy editing.

The pack also contains the cave entrance piece shown in the images which is part of the cave construction pack, but this piece a bonus item in this pack.
Using the cave pack and tropical pack together you can create you own tropical based games.

We also provide you with a mission file game level with some of the tropical fooilage in

http://arteria3d.com/p/469808/tropical-island-theme-pack.html


Formats include: Torque DTS, B3D, DirectX, U3d, DBO, MS3d, Hexagon 2,3ds, Collada.
Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 3rd Aug 2008 23:51
Very, very nice.


Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 4th Aug 2008 02:12
Beautiful. Reminds me of Diddy Kong Racing(N64) for some reason. The graphics are better/more detailed, but the overall style/layout of the screen shots just reminds me of it


http://forum.thegamecreators.com/g/banners/109.jpg <-My favorite
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 4th Aug 2008 02:21
@Insanity

I loved that game! The balloons were random though.....

@Steve/Arteria

These look eye candy-licious! What's the average poly count on each LOD?

Stevie
User Banned
Posted: 4th Aug 2008 12:18
Each item contains 4 LODS with also 4 stages of texture lod - so this could be 512x512,256x256,128x128,64x64.

Texture size, especially when using transparency can really hamper fps, so having lower texture sizes per LOD helps a lot.

The palm highest LOD poly count is 3k, with the lowest being 400 polys.

Dependent on the foilage type, polys at high LOD range between 300-800, and low LOD 30 and 120 respectively.

Hope that helps
lazerus
16
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 4th Aug 2008 23:01
damm did you model those or are you the mesenger ? because i absolutly love them annddd i want to kill him/her and take there talent wuhhahahahahaha

love the work might one day learn to code properly or not

cyangamer
16
Years of Service
User Offline
Joined: 2nd Jun 2008
Location: Houston, TX, USA
Posted: 8th Aug 2008 19:55
Doesn't look like something a DarkBASIC game can handle. =/

These look unbelievably nice. If I find someone else who uses this with DBPro I might consider (my game has a tropical setting).

I'm taking a break from AI and Collision,
Currently working on - Ring Menu
Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 17th Aug 2008 12:27
Darkbasic could do that. The water is a flat plane, there is a simple skybox, some cliff meshes and tropical models.

The Simon Cowell of TGC.
Stig Design Stig Magne
18
Years of Service
User Offline
Joined: 23rd Mar 2006
Location: Norway
Posted: 17th Aug 2008 23:27
Realy Nice 3D ModellPack i love it espesialy the whater how did you Steve done that in DBpro or?
youst whonder

**StigDesign** cheap 3D Modell Pack`s at www.stigdesign.piczo.com (for Home&Comersial use)soon other aplication`s

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