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FPSC Classic Models and Media / Area UV Mapping

Author
Message
Adriano jones
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location: Turn around...
Posted: 5th Aug 2008 04:52
Hey I made a house in 3DWS, and it was fully textured. So I exported it to .x format, then opened it up in Entity Workshop, and it was untextured. However, you can only apply a single texture to the entity there. How could I use different textures on different areas, without combining the texture?

Adriano jones
heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 5th Aug 2008 06:02
check the script threads It is done with scripting I think.
Adriano jones
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location: Turn around...
Posted: 6th Aug 2008 04:13
hm... heltor, do you mind helping? anyways, nice to see your around.

Adriano jones
heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 6th Aug 2008 05:02
e-mail me Adriano jones and I will try to help.
Adriano jones
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location: Turn around...
Posted: 6th Aug 2008 14:54
heltor, i sent you an e-mail.

I took a look outside, and Nickydude was pointing a pistol at my head.
Daniel wright 2311
User Banned
Posted: 6th Aug 2008 16:45
Adriano jones , ok, i do know how to do this if you are refering to milkshape. you have to have your house set up in difrent groups, not one whole mesh. then you would select each certin group indevigualy. then add a new texture per group that is selected.fpsc supports many textures, one time i got a guy in with 15 difrent textures, they all worked.

DSW
Adriano jones
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location: Turn around...
Posted: 7th Aug 2008 00:36
Daneil wright, im not using milkshape, sorry. i'm using 3dWS

I took a look outside, and Nickydude was pointing a pistol at my head.

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