This may sound like cracking a nut with a hammer, but bear with me. I've animated a fighter dude, and he's a little to his side. So, if you can imagine the camera side on, you'd see his front, but he'd still be looking to his left, for example:
http://www.fuzzee.co.uk/game/right.jpg
Lets say I want him to face left, one
yrotate object 1, 180 later, and he looks like this:
http://www.fuzzee.co.uk/game/left.jpg
Oh no! He's facing the wrong way - his back is to the camera! Since the camera isn't going to move much in the game, I'd rather he face the camera, when facing both left and right.
solution:
Have two objects and secretly switch them. One object faces right, one faces left. The left facing one is actually a programmatically mirrored version of the right facing model.
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<snip> bollocks solution </snip>
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Alternatively, you guys will come up with a better solution

("animate your model again, but facing the other way" is not a good solution

)
Bender:Blackmail’s such an ugly word. I prefer extortion. The x makes it sound cool.