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FPSC Classic Work In Progress / [LOCKED] how to create bullet tracing on fpsc9?

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See This!
18
Years of Service
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Joined: 13th Jun 2008
Location: US
Posted: 6th Aug 2008 11:54
Did anyone knows how to create bullet tracing on fpscreator 9? when i play my own fps game, i see something missing.. Yes! there is no bullet tracing when enemy shoot at me. Can anyone solve my prob?

"FPScreator is the easy way to create fps games"
Gunn3r
20
Years of Service
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 6th Aug 2008 18:50
One, this should have been placed into the FPSC Chat area, but oh well.

Two, FPSC doesn't use an entity for a bullet, so there is actually no bullet created when you fire. It tests to see what is in the way of your gun, checks the gun accuracy and "fires" accordingly. It was discussed a short time ago about implementing a system that would allow you to do such a thing, but it was deemed too much of a performance hog, and discarded.


Gunn3r Games
Airslide
21
Years of Service
User Offline
Joined: 18th Oct 2004
Location: California
Posted: 6th Aug 2008 20:40
A bullet tracing system like HL2 could be implemented, or maybe an even simpler one. HL2 fires the bullet instantly, but every so-so many bullets has a chance of creating a tracer, which is just a yellow line that goes forward up to the point where the bullet already hit. Alternately you could make it so that every few bullets creates an object that is already stretched from the gun to the point of impact that quickly fades away. Obviously any changes would require a modification of the source, however.

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