At the moment I am in the middle of prototyping a game engine in DBPro. Now however much it is optimized and however many custom systems (like particles etc.) are created, I know that at some point DBPro won't be able to cope with it and will become incredulously slow. Hence why it is only a prototype.
It is planned that we move on to C++ after this that hopefully it will give a significant speed boost to the game. What I was wondering though, is which engine to choose?
I was hoping Dark GDK would be the solution, but that assumption was based on:
1) The command structure being very similar (eg. Load Object, dbLoadObject).
2) The graphical output being the same. By this I mean that if you loaded a cube with DBPro, it would look exactly the same as if a cube were loaded in Dark GDK.
The problem with switching to an engine like Irrlicht for example is that it is a totally different environment, the commands aren't the same and it works in a very different way.
So firstly, would anyone be able to confirm the first two points? And secondly, does anyone know whether there is much of a speed difference between GDK and Irrlicht?
Regards,
Mike
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