Never thought I'd meet a person jealous of my accent, well it's TGC, there are a lot of weird people, so it was bound to happen.
But yeah, note taken on the volume.
But anyway, on the program I've recommended if you're going to download the demo and try it out - all of your tools you'll need are on your left panel, towards the bottom is a tool called 'quick uv mapper', that's the mode I was in: whilst using it you have the window you see in the video, that window not only show a preview UV, but certain tools.
'Clear seams' will remove any seam specific UV data
'Auto UV', the program will try to 'guess' a suitable UVmap
'Unwrap' will use the seams you've selected to set the UVMapp
'Apply UV Set' will set it to your model
So having your 'work mode' at 'seams'. clear your seams, then you can just select the seems just like I did in the video, hit 'unwrap' then 'apply UV set'. And you model is UV mapped. Then on your left side-bar, hit 'Draw with pen', to enter drawing mode to test out your UV on your model with a paint brush. You should be able to export to .obj, load it into your main program, paint a texture over it or something. Of course if you're editing in a paint/photo program, then certain parts of the UV Might be upside down - just like the back in my video.
Of course, if you can afford this program or your UV mapper is nothing like it, then I could do a demonstration in LithUnwrap, which is free, yet effective.
"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant