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Bloodeath 6 6 6
19
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 11th Aug 2008 13:49 Edited at: 11th Aug 2008 13:49
Quote: "Cgtextures.com"

Im sure a few people have been to this site.

The majority if not every single textures are photos, the problem is none of them are seamless. well when i stumbled across the site for the first time (Yesterday), i decided id have a go at them. What i've done to the textures is make them seamless and modify them just a bit to my liking, and of course threw them into fpsc.
only one catch,

Cgtextures.com License:
Quote: "Use of the Textures is only allowed under one or more of the following conditions:
- Private or commercial use
- Use in 2D or 3D computer graphics, movies and printed media
- Incorporation in computer games, 3D models
- Selling 3D models bundled with modified versions of the textures, when the texture is customized for the 3D model

It is NOT permitted to:
- Sell or distribute any of these textures in an unmodified form, or where the derived product you are selling or distributing is a Texture or a collection of Textures. In other words: Do not sell or distribute any of these textures (modified or not) by itself or in a texture pack!"

(Direct quote.)

so i have to compile them all as segments and cant just send the textures over. And well im lazy, so you have to ooh and aww at the screenies until i have atleast 5-10 segments and ill upload them all.(So far i have 3 done.)

Just needed a thread to keep my interest.

Also, if you go to cgtextures.com and see 2 textures (wall/floor) that you like and you want me to make a segment, link me to the texture and ill make it seamless and post a screeny and throw it in with the rest.

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Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 11th Aug 2008 13:50
Screeny2

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Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 11th Aug 2008 13:51 Edited at: 11th Aug 2008 13:59
Screeny3


-
edit by the way, if anyone was wondering why im doing this, honestly its purely to keep me entertained, and it probably will help/amuse someone else with these new found segments.

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Bloodeath 6 6 6
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Posted: 11th Aug 2008 14:14 Edited at: 11th Aug 2008 14:16
Screeny 4


Yep....([i][i]echo echo echo[/i][/i])

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bobochobo
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Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 11th Aug 2008 15:05
Nice segments...

Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 11th Aug 2008 16:06
My TGC store thread had cg texture room segments with textures i made seamless... I'll have a look at yours

The Simon Cowell of TGC.
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 11th Aug 2008 16:27
Quote: "My TGC store thread had cg texture room segments with textures i made seamless... I'll have a look at yours "


Mine are retextured a bit. xD like in screen 1, the floor and wall are the same original texture

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daarboven
16
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Joined: 20th Dec 2007
Location: right over there, see?
Posted: 12th Aug 2008 08:50
CG textures is a good resource for a start...To even improve your textures you might consider the following:
1 segment is about 2,54 m high in "real life" (Put a character in front of it to see what i mean). So scale your image so the contents like the steel armament and cracks look "believable" in size.
Tone down your colours, reduce your palette-these general painting advices apply for most textures: look at the reduced colours and the fairly low contrast in halflife2 for good examples.
Avoid big patches-they look repetitive on larger scale like on a row of segments.
You have started out with an eye for interesting structures, so go ahead...

And on top i give you cherries for your efforts so far!

I am Jacks complete lack of surprise.
Bloodeath 6 6 6
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Location: Sierra vista in indonesia
Posted: 12th Aug 2008 15:01
Quote: "reduced colours and the fairly low contrast in halflife2 for good examples."


efx 1.6 bloom, none of them are like high contrasted naturally, i guess i just had a bit too much bloom on, i just liked how it looked with it, made it look more.... next gen? lol.

I appreciate the comment, though.

Uploading more soon. cheers.

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Bloodeath 6 6 6
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Posted: 12th Aug 2008 15:23 Edited at: 12th Aug 2008 15:23
Segment 3 in use. i thought it looked cool

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CoffeeGrunt
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Location: England
Posted: 12th Aug 2008 15:27
Those spots on the ceiling look weird though.....

Cool segs, I look forward to getting to use them...

Bloodeath 6 6 6
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Posted: 13th Aug 2008 07:45
Not the best at all but heres numero 5.
more coming in the next hour or so.




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Bloodeath 6 6 6
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Posted: 13th Aug 2008 07:59 Edited at: 13th Aug 2008 07:59
Another one for ya'

(Made from one texture)

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Dar13
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 13th Aug 2008 16:29
nice

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
Bloodeath 6 6 6
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Posted: 14th Aug 2008 02:14
Bump -_-

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RedneckRambo
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Location: Worst state in USA... California
Posted: 14th Aug 2008 03:35
Looking good Bloodeath

F0aMy
16
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Location: In my room, creating games... DUH!
Posted: 14th Aug 2008 18:39
Haha! Thank you man, these are perfect!
Keep up the good work!

peace out!

[b]Foamy

Lean mean game creating machine!!!

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