Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / [LOCKED] how i can apply bump map to my models

Author
Message
ASM PREDATOR
19
Years of Service
User Offline
Joined: 15th Nov 2005
Location:
Posted: 11th Aug 2008 23:51
I have a full textured and bump mapped model he work fine in Dark Basic. but when i put in FPSC lost the bump map onky i see the texture.
I use the bump.fx or the bumpent.fx file to activate the effect of bump map is this correct or need another system to activate the bump map????.
Thanks
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 12th Aug 2008 01:39
I don't think FPSC supports bump maps, sorry.....

osc
20
Years of Service
User Offline
Joined: 13th Jul 2004
Location:
Posted: 12th Aug 2008 01:49
Have you tried going to file-build game and changing the options in there for shader support?
ASM PREDATOR
19
Years of Service
User Offline
Joined: 15th Nov 2005
Location:
Posted: 12th Aug 2008 10:20
Yes, i have full light and full shading, but i think is a problem with custom entities, the FPSC entities work fine.

Login to post a reply

Server time is: 2024-11-27 19:29:43
Your offset time is: 2024-11-27 19:29:43