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FPS Creator X10 / Oxygen from dead body, how?

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17
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Joined: 7th May 2007
Location: Scotland
Posted: 12th Aug 2008 17:14
Im going a game and im underwater at a part and you get oxygen off the dead body that is in the water. how could i do this?

jamie
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 12th Aug 2008 17:46
That's a different question than what your thread title asks.
Taking a guess, since you can't "pickup" a body, you could put the body in a zone and simply boost your oxygen when you enter it.

Or you could have an oxygen tank model that is a pickup item. Then add a script that would boost your oxygen if you grabbed the tank.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
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17
Years of Service
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Joined: 7th May 2007
Location: Scotland
Posted: 13th Aug 2008 17:58 Edited at: 13th Aug 2008 17:59
noooo i want a dead body just lying there with a o2 pkup beside it :S like the person was killed underwater and died. and had the o2 with him/her.

jamie
Uthink
18
Years of Service
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 13th Aug 2008 19:30
yesssss. That was the second option I said. It doesn't have to be an oxygen tank. It can be any entity you want that's defined as a pickup. For script details you could search on health. I'm sure there are plenty of scripts on manipulating health. It's the same thing, just use whatever reserved word fpsc uses for oxygen.

As for the dead body, you can load the .x file of any character into any modeling app (ie Milkshape) and position it to a death pose. Now just use MagicFPS or whatever to make it a static entity to use in game.

Keep in mind I'm just guessing at a solution. I've not needed to do either of the things you're trying to do.

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman

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