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Dark GDK / sprite problem on ATI card

Author
Message
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 14th Aug 2008 21:27
all works fine on nvidia.

on ATI, some sprites have a white border around them.

did anyone ever come across this problem?
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 18th Aug 2008 08:34
it seems th eborder is related to transparency in png.

this does not effect every sprite, just some. i tried to change sprite sizes and priorities to no avail.

i changed format to dds and the problems went away.

however the alpha of dds is not so good compared to png in my opinion
Sephnroth
21
Years of Service
User Offline
Joined: 10th Oct 2002
Location: United Kingdom
Posted: 18th Aug 2008 22:45
geesh i remember getting this problem and I remember fixing it and i had to slap my forehead cuz it was something obvious but i cant for the life of me remember what ! I'll let you know if I remember

IanM
Retired Moderator
22
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 19th Aug 2008 00:01
Is it due to not specifying the texture flag (or vice versa) when loading your image?

bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 19th Aug 2008 18:06
fantastic it worked!

i just put a texture flag of 1 and all looks fine!!!
Sephnroth
21
Years of Service
User Offline
Joined: 10th Oct 2002
Location: United Kingdom
Posted: 19th Aug 2008 22:23
*slaps head for 2nd time* there ya go!

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