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Work in Progress / Destructable Terrain for Scorched!

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kevil
21
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Joined: 24th Nov 2002
Location: Netherlands
Posted: 17th Jul 2003 22:01
For anyone who doesn't know. I have taken over the project "Scorched" which was originally started by VSD. (Van Simple Designs) They split up, so I took over the project. It's a 3d worms type of game. That's why I made a destructable terrain for it.

I'd like you to try it out. I'm still playing with it, but it should be mostly finished now.
And if there is enough interest in this, I could give you some functions so you could use it for your own projects. Or maybe I could write about how it's done. Tell me what you want .

Mouse=move around
Spacebar=shoot
W=set wireframe on/off



Have fun!

http://www.realgametools.net/forums/attachments/destructable.exe

Kevil
The Big Babou
21
Years of Service
User Offline
Joined: 10th Feb 2003
Location: Cyberspace
Posted: 18th Jul 2003 05:21
you're a wizard

how is this done? memblocks? csg?
Shadow Robert
22
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 18th Jul 2003 05:43
looks slick

Falelorn
21
Years of Service
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Joined: 19th Jun 2003
Location: Canada
Posted: 18th Jul 2003 07:54
Looks great, this would be a great thing for a Quake style rocket arena game.
kevil
21
Years of Service
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Joined: 24th Nov 2002
Location: Netherlands
Posted: 18th Jul 2003 12:40
Thanx!

It's made using memblocks. I got the idea from worms 3d. They used something with voxels with overlapping polys. I did something similar.

Kevil

MrTAToad
22
Years of Service
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 18th Jul 2003 21:45
Very clever...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins and other exciting things - oh my, yes!
ZomBfied
22
Years of Service
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Joined: 2nd Oct 2002
Location:
Posted: 18th Jul 2003 22:03
Im interested! post some functions!

Hamish McHaggis
21
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 18th Jul 2003 22:30
Full sliding collision as well!

cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
kevil
21
Years of Service
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Joined: 24th Nov 2002
Location: Netherlands
Posted: 18th Jul 2003 22:45
But of course (duh!)

Zombfied:
When I get the source code back on this computer I will post the source. After that I might turn it into useful functions. But at the moment I'm just too lazy to turn on the other computer and move the source to this computer

Kevil

kevil
21
Years of Service
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Joined: 24th Nov 2002
Location: Netherlands
Posted: 24th Jul 2003 01:49
Ok, here's the source code. Doesn't make very much sense I think, but there might be some parts that are usefull. Might make cool functions later. For now you could use the write_mesh function and you could look in the code on how to do the rebuilding.

Kevil

Hamish McHaggis
21
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 25th Jul 2003 15:50
OK, it doen't make much sense just reading it, but I will look at it a bit more and maybe it will. Looks cool!

cuRant PRogekt: a three-de map editer
Why the hell'd you ask me for crying out loud!?!
Athelon XP 1400 Plus - Nvidia Geforce MX400 - 256mb RAM
Dave J
Retired Moderator
21
Years of Service
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 25th Jul 2003 17:06
Quote: "(Van Simple Designs) They split up"

Yeah, I've been wondering why that happened?

"Computers are useless they can only give you answers."
kevil
21
Years of Service
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Joined: 24th Nov 2002
Location: Netherlands
Posted: 25th Jul 2003 17:09
I believe that it was because Simple wanted to work more on his artwork and not for games. But there was a topic at the realgametools forum. You could try and find it.

Kevil

Dave J
Retired Moderator
21
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 26th Jul 2003 03:14
Ahh, thanks.

"Computers are useless they can only give you answers."
cusoi
21
Years of Service
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Joined: 3rd Jan 2003
Location: Netherlands
Posted: 26th Jul 2003 12:23
Hmmm it just reports an error when you have deleted ALL the terrain, nah j/k clever code!

B-e-a-utiful... Visit my site: www.cuso.tk
kevil
21
Years of Service
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Joined: 24th Nov 2002
Location: Netherlands
Posted: 26th Jul 2003 14:22
Yea, you're right, but that's fixed if you try the code.

Kevil

cusoi
21
Years of Service
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Joined: 3rd Jan 2003
Location: Netherlands
Posted: 26th Jul 2003 14:27
Ah, I see you're dutch too, I'd like to talk to you on msn. But I'm now leaving to France for three weeks, so bye bye!

B-e-a-utiful... Visit my site: www.cuso.tk

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