Gotcha #1.
Below is taken straight from the Pro reference manual.
SET SPRITE
This command will set whether the specified sprite restores its background and whether background transparency is ignored. If the backsave state is set to zero, the sprite will not restore its background and leave a trail as it moves. If the transparency state is set to zero, the sprite will not treat black as a transparent color. A transparent color in the sprite image does not write to the screen. If this feature is disabled, the sprite would appear as though drawn inside a black rectangle where transparency had previously been used. Both states are set to one as these are the most common settings. If you set the backsave state to zero, it is your responsibility to clear or paste the background each time the sprite is moved or animated. The sprite number should be specified using an integer value. The backsave and transparency states should be specified as either zero or one.
SYNTAX
SET SPRITE Sprite Number, Backsave, Transparency
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The default is Set Sprite number,1,1
Sounds just like DarkBasic Classic. Beware.
They forgot to mention one teeny tiny little thing.
If any sprite backsave flag if set to one during a
Sync, it triggers the Direct 3D and sets the video card to display 3D. In addition you get this blue screen.
The more you see, the more you know.
The more you know, the more you see.