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Newcomers DBPro Corner / Flashing terrain/models

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Silver Wolf276
17
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Joined: 15th Feb 2007
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Posted: 15th Aug 2008 04:48
I'm having yet more problems now =\

Currently whenever I export from (only tested these) L3DT or DeleD in .x format, the models/terrain flashes like crazy!

Are there any known errors with the .x exporters of these programs with DBP?

I have tested the FPSC models and they work perfectly in .x
Silver Wolf276
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Posted: 16th Aug 2008 00:32
It does it for my models made in game now....
Sixty Squares
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Joined: 7th Jun 2006
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Posted: 16th Aug 2008 00:33 Edited at: 16th Aug 2008 00:34
Does it flash before you start to actually play the game, or after? If it's before, try adding AUTOCAM OFF to the top of your code. This should stop the camera from looking at objects after they're created for no reason (if that's what's happening). I'm afraid we'll need to see some code in order to help more...

EDIT: Also, try adding SYNC ON to the top of your code and using SYNC in your loop. But again, we will probably need to see some code in order to help.

Silver Wolf276
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Posted: 16th Aug 2008 00:51 Edited at: 16th Aug 2008 01:09
Well it was Autocam that was making everything flash, but when Autocam is off my objects don't move. (See below)

I have 210 lines of code in the main file so I didn't really know what to post
I'll post where I have the autocam off at


That is in the first function called and at the top.

I have Sync in the loop too.

EDIT: With autocam off I can't move my enemy, he stays in the default place then falls (DarkPhysics)

EDIT 2: I'm using 6.6b if that helps. Although this happened in 6.9 and 7.0 for me...
Nano brain
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Posted: 16th Aug 2008 01:30
Can you post your code. You haven't given any leeway to a solution by just simply stating the problem, unfortunately. Thanks.
Silver Wolf276
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Posted: 16th Aug 2008 01:49 Edited at: 16th Aug 2008 02:31
Ok heres everything in the main file.


EDIT: Took off the // before autocam

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