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FPSC Classic Models and Media / help with my models

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kool man
16
Years of Service
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Joined: 28th Jun 2008
Location:
Posted: 15th Aug 2008 10:41
I"ve created my first 3d model.it's a gun how do I get it into fpsc as a weapon I havn't done any thing other then model it and add the texture.can some help me so I can use it in my fpsc

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Crazyx
16
Years of Service
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Joined: 17th Jul 2008
Location:
Posted: 15th Aug 2008 10:58
if im not mistaking you first have to aimate it then export to .x then put in fpsc
kool man
16
Years of Service
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Joined: 28th Jun 2008
Location:
Posted: 15th Aug 2008 11:06
yeah how do I do that
Crazyx
16
Years of Service
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Joined: 17th Jul 2008
Location:
Posted: 15th Aug 2008 11:09
What Modling program are you using and remember google is your friend search around
kool man
16
Years of Service
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Joined: 28th Jun 2008
Location:
Posted: 15th Aug 2008 13:02
I'm using milkshape
Dr Parsnips
17
Years of Service
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Joined: 14th Jul 2007
Location: London
Posted: 15th Aug 2008 14:18
well there is an export option for .x in milkshape, export using the directxJt export and then download the enetity maker from the fpsc site. That will tell you were to and how to get your model into fpsc.

HMMMMMMM
Dar13
16
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 15th Aug 2008 18:55
BUT you also have to use special export options to get it to export right.

here they are check mark only these options
close holes
right-handled
loop animation(if animated, if not then check exclude animation)
Now for the position scaling option put 1
there are the best export options for static objects

I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
xplosys
18
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 15th Aug 2008 19:03
kool man,

I've emailed you, sent the contact form on your site, and posted in your forum. I need a response pretty soon.

Best.

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