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3 Dimensional Chat / my first model! come look:D

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 15th Aug 2008 13:09 Edited at: 15th Aug 2008 13:32
Attention everybody! thanks to Lazerus Picture of some sort of rocket, that i could borrow, i have now created my first model!!!!!! if there is anything i can do better, plz tell me, it is not textured, cuz i cant texture yet^^ anyway! here it is!

Quik, Quiker than most

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Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 15th Aug 2008 13:10 Edited at: 15th Aug 2008 13:33
and another picture


plz, what can i do better? what is good with it? ^^

Quik, Quiker than most

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Rampage
16
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 15th Aug 2008 13:24
Most people won't look at it until you post screenshot in a .jpg format, that way we can look at it on the webs, read the AUP mate.

[url=][/url][href]http://www.rampagemod.webs.com[\href]
Quik
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Posted: 15th Aug 2008 13:33
better like that?

Quik, Quiker than most
Dr Parsnips
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Joined: 14th Jul 2007
Location: London
Posted: 15th Aug 2008 13:59 Edited at: 15th Aug 2008 14:00
yer, also the rules of theis board is that a model has to be shown to be working in FPSC, but none the less, as a first model goes i have seen alot worse! try texturing it now. Kepp on modeling

HMMMMMMM
Quik
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Location: Equestria!
Posted: 15th Aug 2008 14:03
thanks dude

Quik, Quiker than most
Nickydude
Retired Moderator
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 15th Aug 2008 16:36
Nice looking model. We do need an in game screenshot to keep this open, which I've no doubt you're doing right now.

Quik
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Posted: 15th Aug 2008 17:27
not to eperienced.. dunno how to export into FPSC from MS

Quik, Quiker than most
puppyofkosh
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Posted: 15th Aug 2008 18:16
export to directx jt. Then you use an importing program, and then you are done.
lazerus
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Posted: 15th Aug 2008 18:39 Edited at: 15th Aug 2008 18:40
use this hen you got an .x file workin,,

http://www.fpscreator.com/downloads.html

enity maker

enjoy

note i suggest you use photobucket to upload your pics its very easy, just make a free account and upload the pic and copy the //IMG// link

srry for any spelling mistakes am on the train in liverpool with a flexy keyboard lol

am suppost to be working -_-

see ya

Osiris
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Location: Robbinsdale, MN
Posted: 15th Aug 2008 20:04
Quote: "yer, also the rules of theis board is that a model has to be shown to be working in FPSC, but none the less, as a first model goes i have seen alot worse! try texturing it now. Kepp on modeling
"


I didn't know that was a rule haha...when did that become a rule?

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
lazerus
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Posted: 15th Aug 2008 20:13
i think thats the fpsc board rule ///


You cant improve on perfection, only ignorance -Conor Bell
Insanity Complex
19
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Joined: 16th Sep 2005
Location: Home
Posted: 16th Aug 2008 01:19
Quote: "I didn't know that was a rule haha...when did that become a rule?"


Agree with lazerus. Judging by the users who posted in here before you, I don't recognize any of them(and I browse the 3D chat forum a lot), so I assume they're FPSC board regulars. And the fpsc board mod's post. It was probably moved here because it was 3D and not fpsc related


http://forum.thegamecreators.com/g/banners/109.jpg <-My favorite
wind27382
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Posted: 16th Aug 2008 02:29
it's better than what I use to do in milkshape

wind
Game maker wannabe
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Location: Dorset, ooh arr!
Posted: 16th Aug 2008 13:37
Looks good. How many polys?

If you can do a good texture it will be great.


H

<Insert Signature Here>
Quik
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Posted: 16th Aug 2008 13:44
i dunno how many polys... how to chceck?

GMW and Qind27382: Thanks

Quik, Quiker than most
Quik
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Posted: 16th Aug 2008 14:29
i couldn't get Entity maker to work O.o gonna try agan soon =P right now iam gonna try texture it^^ lets see how it is gonna turn out O.oXD

Quik, Quiker than most
Omega gamer 89
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Location: Pittsburgh, PA
Posted: 17th Aug 2008 05:00
Quote: "i dunno how many polys... how to chceck?"


In MilkShape?
It SHOULD just be Tools>Show model statistics.

If the good lord had intended us to go outside or have a social life, he wouldn't have invented the internet.
www.threeswordsproductions.com
Quik
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Posted: 17th Aug 2008 11:41
this is what it says:

Quik, Quiker than most

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Omega gamer 89
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Posted: 18th Aug 2008 17:43
Triangles = another word for polygons.
your model has 320 polygons. That's a pretty good (low) number.

If the good lord had intended us to go outside or have a social life, he wouldn't have invented the internet.
www.threeswordsproductions.com
Alucard94
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Location: Stockholm, Sweden.
Posted: 18th Aug 2008 18:06
Quote: "Triangles = another word for polygons.
your model has 320 polygons. That's a pretty good (low) number."


In Milkshape yes, because it can only handle tris. Triangles are faces with three sides, Quads are, as the name suggest, faces with four sides, N-Gons are faces with 6 sides and it goes on (Although I don't know the name of the rest though hah).


Phosphoer
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Location: Seattle
Posted: 18th Aug 2008 20:56
Quote: "N-Gons are faces with 6 sides"

I think an N-gon can have any number of sides, but they are usually referred to in 3d graphics when a face has more than 4. Could be wrong though lol.

This a nice explodey missile, be interested to see teh texture

Omega gamer 89
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Posted: 18th Aug 2008 21:02
yeah, an ngon has a variable number of sides greater than 3. other than that, there is no limit to the number of sides. thats why its called an ngon. "n" as a variable.

If the good lord had intended us to go outside or have a social life, he wouldn't have invented the internet.
www.threeswordsproductions.com
Quik
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Posted: 18th Aug 2008 21:10
hmmt this is some useful info you guys have bin giving meXD

Quik, Quiker than most
Alucard94
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Posted: 18th Aug 2008 22:32
In N gons the N is a variable that represents any "high" number, so it is a face with more than 5 sides, and it can be a face with six sides, and I admit, I did not know that in my previous post. If you want the exact word I'm guessing a 6 sided face should be called a hexagon.


Omega gamer 89
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Posted: 19th Aug 2008 17:43
I looked in 3ds Max. An ngon can have any number of sides greater than three. It is entirely possible to make a triangele using an ngon.

If the good lord had intended us to go outside or have a social life, he wouldn't have invented the internet.
www.threeswordsproductions.com
Quik
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Posted: 20th Oct 2008 19:37
omega: i think that is becuz the letter N in ngon is a variable "number" or what to say, like X =P got it? XD

Quik, Quiker than most
Alucard94
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Posted: 20th Oct 2008 19:49
Quote: "omega: i think that is becuz the letter N in ngon is a variable "number" or what to say, like X =P got it? XD
"

You bumped this thread after two months to repeat the post two posts above you?


Alucard94, the member of the future of the past.

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