Well now FPSC has most of the necessities for modern video games, Bloom, Water, Refraction/Reflection, Weapon Lag and Recoil, etc. now all thats left to include is stuff like better AI, Anti aliasing, Antistropic Filtering, HDR, Motion Blur, a better physics engine, ragdoll, and so on.
Right now, the most important things (to me) are ragdoll and motion blur. And with the resources i've gathered, motion blur isn't that hard to add to a game engine, but it requires alot of CPU power, as it is a post-processing filter, but then again, isn't bloom also a PP shader? And we could even integrate multi-core processing to make it run faster.
I'm about to reinstall Dark Basic Pro (formatted the computer) and ill take a look at the source, and see if its possible.
Now for my questions:
1) Can motion-blur be done, at all, right now, without any modifications to the source?
2) How hard would it be to integrate motion-blurring into the source?
3) Would anyone really use the motion-blurring mod if i made it?
4) How hard would it be on a modern multi-core system?
I'll do some more research on motion blurring, maybe make my own shaders, and try to put it into the source. Or if anyone else is planning to do so, good luck.
-SC
EDIT: i thought that atleast 1 in 30 people would know the answer to atleast one of the questions... (hint #1 = no)