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FPSC Classic Product Chat / [LOCKED] Motion Blur??? Can It be done?

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sonicreator 2006
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Location: Press F5
Posted: 15th Aug 2008 21:08 Edited at: 15th Aug 2008 21:56
Well now FPSC has most of the necessities for modern video games, Bloom, Water, Refraction/Reflection, Weapon Lag and Recoil, etc. now all thats left to include is stuff like better AI, Anti aliasing, Antistropic Filtering, HDR, Motion Blur, a better physics engine, ragdoll, and so on.

Right now, the most important things (to me) are ragdoll and motion blur. And with the resources i've gathered, motion blur isn't that hard to add to a game engine, but it requires alot of CPU power, as it is a post-processing filter, but then again, isn't bloom also a PP shader? And we could even integrate multi-core processing to make it run faster.

I'm about to reinstall Dark Basic Pro (formatted the computer) and ill take a look at the source, and see if its possible.

Now for my questions:

1) Can motion-blur be done, at all, right now, without any modifications to the source?

2) How hard would it be to integrate motion-blurring into the source?

3) Would anyone really use the motion-blurring mod if i made it?

4) How hard would it be on a modern multi-core system?

I'll do some more research on motion blurring, maybe make my own shaders, and try to put it into the source. Or if anyone else is planning to do so, good luck.

-SC

EDIT: i thought that atleast 1 in 30 people would know the answer to atleast one of the questions... (hint #1 = no)
Little Bill
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Location: UK
Posted: 15th Aug 2008 23:08
It's not possible with a mod. If you do make a mod, add a function being able to stop it in the setup E.G: motionblur=X

Then make it open source and allow other mods to implement it.

outlaw241
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Location: Ontario Caliiiiii US of A
Posted: 16th Aug 2008 01:51
i think #1 = no.
lol jk

Plystire
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Location: Staring into the digital ether
Posted: 16th Aug 2008 02:04
1) No
2) Hard
3) I personally wouldn't
4) This one's a trick question, whether you meant it to be or not.

First of all... DBP in and of itself is a mess when it comes to shaders, UNLESS you get yourself DarkSHADER. Even then, you're going to want to learn a lot about how shaders work, what kind of shaders are friendly with DBP and which ones are not.

On top of the strenuous FPI scripts running in FPSC, you're wanting to put more and more shaders into it's list of things to process. This isn't a wise idea. The more you put into it the more it's going to lag and the more it's going to reach a state unplayability, even on a hardcore system.

I'm not trying to discourage you, just letting you know a few things to consider.

I haven't checked the DBP board lately but the last time I did, there weren't any immediate motion blur shaders made and tested in DBP. That being the case, you'll need to make your own.


Good luck with this. Do let me know personally if you get it to a state of completion.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
sonicreator 2006
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Posted: 20th Aug 2008 01:26
Quote: "The more you put into it the more it's going to lag and the more it's going to reach a state unplayability, even on a hardcore system."


I have a few tricks up my sleeve...

What I've done in the last 5 minutes (literally) is:



Its not much, but i usually don't code... at all...



And a huge problem i ran into while browsing the source is that I have no idea how to put motion blur into the system... but im thinking its kinda similar to adding bloom?

I wonder if Nighthawk would tell me how he added bloom ...

And finally, with my limited coding knowledge, I will offer to add other effects, and/or maybe Dark AI. But the offer lasts until Thursday (which is when i start to integrate stuff into the engine)

I'll keep you guys updated on my progress, and i'll make a new thread when the progress has gotten to the point where i can let some FPSC users download it.

-SC
Diablos Bud
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Posted: 20th Aug 2008 04:47
Awsome sonicreator 2006, I would definitaly use motion blur, makes it hard to see when moving fast in PvP .

Diablosbud Productions - a name for the game's developed by me.
Plystire
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Posted: 20th Aug 2008 06:02
I vote for Dark AI.

Everything else isn't quite worth your time to put into the engine.

And by attempting to add in DarkAI, you may come to appreciate just how much work us other Modders do.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
sonicreator 2006
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Location: Press F5
Posted: 20th Aug 2008 16:30
OK... the current list is:

DarkAI
Motion Blur




The list is finalized tomorrow, so there is still room for more features.

-SC
xyzz1233
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Posted: 20th Aug 2008 18:50
Will Airmod be in?

Roger Wilco
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Posted: 20th Aug 2008 19:07
Screen space ambient occlusion and radiosity lighting!

...What?

Wilbur
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Posted: 20th Aug 2008 19:09
I'll have to watch this thread.

Wilbur the Nosy

Diablos Bud
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Posted: 20th Aug 2008 21:53 Edited at: 20th Aug 2008 23:18
[MOD EDIT: This thread is about motion blur, not a request for features thread, please keep it as such.]

Diablosbud Productions - a name for the game's developed by me.
sonicreator 2006
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Posted: 22nd Aug 2008 15:50
Quote: "This thread is about motion blur, not a request for features thread, please keep it as such"


..actually i opened it up for a little feature request, and I've got my list. Thanks for all your suggestions. If anyone of you want to help, email me at: tandales@mkzn3.com and i'll reply to you as soon as possible.




The current list:

Airmod
Motion Blur
DarkAi



Im not so sure that I can put Dark Ai in at this point, so ill try to get it in. But in the meanwhile, can a mod please lock this thread? I'm in production of the mod and it might take a few days... or weeks... so I don't want any unhappy users wondering where I am.

-SC
-again, someone please lock this thread, thanks in advance.
Plystire
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Posted: 22nd Aug 2008 19:38
Good luck with Dark AI. TBH, I'm expecting you to either come back in a few months when we already have it from the migration, or it's going to be taken off the list.

But, don't listen to my cynical views.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Frankie Pawnage5
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Posted: 22nd Aug 2008 19:43
hey ply! check your e-mail

dude if you really want a turkey sandwich, then make one, and make ham.sdaF?
Plystire
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Posted: 23rd Aug 2008 01:52
No need to tell me here... if you send an email, I'll get it eventually. Be patient, young grasshopper.


The one and only,


Whosoever says, "Don't sweat the small stuff," is obviously not a programmer.
Frankie Pawnage5
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Posted: 23rd Aug 2008 09:47
lol ya know what im just going to ask you here.
i saw your youtube video with your FPSC water on it, where can i get that water?

dude if you really want a turkey sandwich, then make one, and make ham.sdaF?
CoffeeGrunt
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Posted: 23rd Aug 2008 11:41
You can't, it was part of the version of Lemur V2 that never got released.....

Frankie Pawnage5
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Posted: 23rd Aug 2008 18:12
o0o0o0o0ohhhhhhhhh

dude if you really want a turkey sandwich, then make one, and make ham.sdaF?

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