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FPS Creator X10 / Problems with entities in FPSC X10

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ASM PREDATOR
19
Years of Service
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Joined: 15th Nov 2005
Location:
Posted: 16th Aug 2008 13:46
I have problems with custom contents i can see in edit mode the objects but when i compile the project the model disappear, only have colision and life bar, but i can´t see the model.
I test the model with 3ds max, deep exploration, milkshape, and dark basik, with this programs work fine and i can see ok.
The last test i make is make a cube , a simple cube in milkshape, and export it to directx and i can´t see in compiled project, only i can see in edit mode.Please can any guy help mi??????.
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 17th Aug 2008 04:46
Are you using MagicFPS or anything to prepare your entity?

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
ASM PREDATOR
19
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Joined: 15th Nov 2005
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Posted: 17th Aug 2008 20:26
Using entity workshop i can see the model in static mode, i need apply the bumpent effect to see the model in dinamic mode, but when i put to 1 respawn, the model disappear appearing when i reset to 0 respawn option in properties panel.
MagipFPS can prepare characters??
Uthink
18
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Joined: 30th Sep 2006
Location: State of Confusion
Posted: 18th Aug 2008 00:15
No it doesn't do characters. Sometimes it's confusing when saying "entity" since that applies to a character or a table. LOL

"I'm trying to find new ways to make this game more attractive." - Dennis Rodman
SOLO DESIGN
16
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Joined: 30th Jul 2008
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Posted: 18th Aug 2008 13:31
ASM PREDATOR - I have had the same issues as yourself, you are not alone, if you use the Entity Workshop you can get a static entity into the engine but no animations (the workshop does not bring them over)

Has anyone created/exported an animated X file from MILKSHAPE and imported into X10 with success?

I and others need help with this process please.

Many thanks
ASM PREDATOR
19
Years of Service
User Offline
Joined: 15th Nov 2005
Location:
Posted: 18th Aug 2008 14:33
In my last investigation i put the character in FPSC X9 and finally work OK i can Respawn and don´t disappear, but is a mistery of science the spawn option in FPSC X10 convert may model in invisible !!!!????????.
wizard of id
18
Years of Service
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Joined: 16th Jan 2006
Location: Sunny South Africa
Posted: 18th Aug 2008 17:44
Quote: "ASM PREDATOR - I have had the same issues as yourself, you are not alone, if you use the Entity Workshop you can get a static entity into the engine but no animations (the workshop does not bring them over)

Has anyone created/exported an animated X file from MILKSHAPE and imported into X10 with success?

I and others need help with this process please.

Many thanks"


use TGC's FPS entity creator.

Pointless Assault video
http://w13.easy-share.com/1408971.html
SOLO DESIGN
16
Years of Service
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Joined: 30th Jul 2008
Location:
Posted: 19th Aug 2008 13:24
wizard of id - The TGC entity creator? does this work for X10? I thought that the models it created had scaleing and size issues? i maybe wrong though, have you done this after using MILKSHAPE in x10?

Thanks for the info.

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