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3 Dimensional Chat / Need help placing a building model in a world map !

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Da Riddler 79
16
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Joined: 7th May 2008
Location: USA
Posted: 17th Aug 2008 14:05
Hello everyone

Okay here's my question, I dont know what size is correct or standard for a model of a city building !

I'll try to put it into perspective for you, I used 3D World Studio to create a city building and I have learned to use the box grid in 3D World Studio as a guideline. I've played around with 3D World Studio alot and discovered that a 512 x 512 texture fits perfectly inside of one box grid.

My point is I use each box grid when creating a city building model as a floor, so if I make a 40 floors it is actually 40 boxes however here is where my problem lies ! I export the city building model and then upload it into DBP. I've already setup a world to place the city building in, the size of this world is 65536 x 65536 pixels long, large, whatever you want you to call it.

I position the city building model on the world map ( model position 2048,0,2048 )and scaled it down to size because the city building model looked to me a little to big for the environment ( scaled model 50,50,50 ) . So the question is should I scale the city building model down or leave it the way I originally uploaded it ?

I just dont know, I've been winging it this far but this time I need to seek out help. I wonder how the professionals setup the sizes for their objects in their world maps !

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sprite
18
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Joined: 22nd Apr 2006
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Posted: 17th Aug 2008 22:19
Personally I'd brake the map up into small sections. Each section is loaded when the player gets close otherwise your loading the whole map to memory which is very hard going. Your fps going to have a hard time when you and models and everything else.

The scale is up to you play around with the size see which fits best for you. If its a town house and it looks like a skyscraper then it needs scaling down.

Its a good idea to write a basic movement program and add the building. That way your seeing it from the players view. If the building looks too large or too small from that angle you know it need a fix.

I'll add something later on.
Da Riddler 79
16
Years of Service
User Offline
Joined: 7th May 2008
Location: USA
Posted: 20th Sep 2008 11:11
Thanks for replying

Okay I think I know what you mean by basic movement, you're saying to use the "CONTROL CAMERA USING ARROWKEYS" cammand to move around the map "ground level" which will also enable me to view the building model as if I were seeing it through the players eyes.

This would allow me to determined the correct size of the model, thats a good idea if thats what you meant.

Now for the other part what did you mean by breaking up the map into smaller sections, for example how small are you saying ?

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