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FPSC Classic Product Chat / Ground fall under player...

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NapalM666
16
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Joined: 18th Aug 2008
Location:
Posted: 18th Aug 2008 08:15
I was wondering if there is any way.. lets say if a user steps on a peace of ground to make it fall under him? thanks.
outlaw241
16
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Joined: 5th Mar 2008
Location: Ontario Caliiiiii US of A
Posted: 18th Aug 2008 20:07
ummm well im trying to do that too, ive tried false walls but my player walks right over it or can't go through it.

Forza Inter
16
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Joined: 3rd Nov 2007
Location:
Posted: 18th Aug 2008 20:16
it's possible
you put a trigger in which you destroy the floor entity
outlaw241
16
Years of Service
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Joined: 5th Mar 2008
Location: Ontario Caliiiiii US of A
Posted: 18th Aug 2008 21:05
??? i never figured out have to trigger a trigger to destroy something..

Dar13
16
Years of Service
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Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 18th Aug 2008 22:02 Edited at: 18th Aug 2008 22:03
the floor is a segment not an entity so it can't be destroyed in the first place so you have to make a floor entity that looks like the segment.
then use this script in the entities Main AI property



I know not what WWIII will be fought but I do know that WWIV will be fought with sticks and stones-Albert Einstein
sonicreator 2006
19
Years of Service
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Joined: 3rd Sep 2005
Location: Press F5
Posted: 20th Aug 2008 01:57
but it would have to be dynamic, so it would really stand out in a dark area...

-SC

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