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FPSC Classic Product Chat / how do I animate my weapon (crowbar)

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kool man
16
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Joined: 28th Jun 2008
Location:
Posted: 18th Aug 2008 12:38
how do I animate my crowbar (weapon)
this is my first model and I want to use it in my fpsc.I modeled it in milkshape I want it to swing like in half life.

how do I animate it and use it in fpsc ?????????????????

p.s sorry I don't know how to add a image to posts

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Opposing force
19
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Joined: 10th Aug 2005
Location: England
Posted: 18th Aug 2008 14:14
Milkshape.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
outlaw241
16
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Joined: 5th Mar 2008
Location: Ontario Caliiiiii US of A
Posted: 18th Aug 2008 19:58
hes asking "how"
not with "what".

sonicreator 2006
19
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Joined: 3rd Sep 2005
Location: Press F5
Posted: 20th Aug 2008 01:37 Edited at: 20th Aug 2008 01:39
You model/import it into a 3D package (like Blender3D, Maya, 3DS Max, etc.)

And you animate it using the animation tools included with your 3D package (use a gunspec from a melee weapon as a reference for the key frames).

And if you want hands, model the hands and import them into your 3D package and rig them (add bones, label the bones) then attach (some packages call it Parenting) the hands to the weapon and animate that way. Then export it as a .X file to FPSC (i just use a melee weapon folder and delete the texture, replace it with mine, replace all the .X files with my model, and delete the .bin file and modify the gunspec.txt)

Hope that helped,

-SC

[center]
-EDIT-
After you animate it and export the file, play around and experiment with the settings in the gunspec.txt file, as every weapon has different settings, because they are all modeled differently.

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