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Music & Sound FX / Qmidi Vr1.0 R1 Download Only

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SoftMotion3D
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Posted: 19th Aug 2008 04:40 Edited at: 19th Aug 2008 05:33
Here is the final release of the free midi composer.
This includes a proper install file.

ENJOY!

~9 Megs
http://www.jeku.com/sheldon/qmidiv1r1.zip

EDIT: Fixed the icon not showing up in the start menu
flickenmaste
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Posted: 19th Aug 2008 05:11
now waiting for the 2nd one =)


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Rudolpho
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Posted: 19th Aug 2008 14:46 Edited at: 19th Aug 2008 14:47
Not to complain, but I really don't want this to show up in my start menu (I've got stuff there that I use daily, which get's pushed out).
You should have a checkbox for that in the installer, I'd propose.

Also, the zip-archive is way too small and is considered corrupt by win XP.

"I kören hörs de brummande busarna Björnligan och Gondolen"
SoftMotion3D
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Posted: 19th Aug 2008 19:04
Well i checked the download and its fine.....and im using windows xp!

It all looks good on my end. I have also downloaded the software to my other pc and it installed just fine. Your internet connection must have crashed while downloading.

With it installing on the start/programs menu.... Im pritty sure thats a good idea so i plan to keep it like that. If you would like i can give you another download link that does not install.

Anyways im working on integrating wavs in with qmidi for release 2
Rudolpho
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Posted: 19th Aug 2008 19:48
Hm, yeah, I guess it was my connection - worked fine just now.

"I kören hörs de brummande busarna Björnligan och Gondolen"
SoftMotion3D
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Posted: 19th Aug 2008 19:53
thats good Do you like the installer?
flickenmaste
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Posted: 20th Aug 2008 00:55
ya pretty good!


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Satchmo
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Posted: 22nd Aug 2008 02:57
All the issues and errors I was having before, are now fixed by this update. Thanks, I can now convert qmo to midi, browse qmusic online and download songs, the only error I get is if I try to post a comment.

SoftMotion3D
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Posted: 22nd Aug 2008 04:31
humm.... to write a comment make sure you double click on a file....then type your name in author....then write comment and hit the button to the right i believe. And you have to close the online section and reload to see it all updated.
Rudolpho
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Posted: 24th Aug 2008 18:16
You don't have to enter your name (allthough I encourage you to do so); no name -> the commenteer will show up as 'Anynomous'.
It might crash if you haven't yet selected a file, as SMD_3D said. Or, (it won't crash but you get an error message, which, by the way, tells you what you did wrong) you try to post a comment consisting of less than 5 characters.
Also, the commenting button is the one displaying a envelope. This button should turn red when all the requirements for posting a comment is fulfilled.

"I kören hörs de brummande busarna Björnligan och Gondolen"
SoftMotion3D
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Posted: 26th Aug 2008 03:22 Edited at: 26th Aug 2008 03:22
Oh a new anouncement.

There will be a release 2 of qmidi 1 This is going to be a themed release...... i expect it will be a holoween themed version....maby with some scary tunes to be released with it...

Changes:
-the ability to change playback tones for an entire track...eg. c- instead of c

-the ability to throw in rests.
-tempo converted to bpm
-printing out music or even blanks
-variable speed playback
-variable volume and pan playback
-more record to wav functions
-variable pitch bending

thats it....any other suggestions make them quick
Aaron Miller
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Posted: 28th Aug 2008 01:50
Could you show a timeline in the editor? Ex: At what millisecond will a note play (If hovering over the note) and place a line for each second that would pass in the song. Would be very useful.

Cheers,

-naota

I'm not a dictator to those that do stuff for me by will. Only those who don't.
SoftMotion3D
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Posted: 28th Aug 2008 10:39
sure i can add that
Aaron Miller
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Posted: 29th Aug 2008 02:30
Sweet! Thanks.

Cheers,

-naota

I'm not a dictator to those that do stuff for me by will. Only those who don't.
SoftMotion3D
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Posted: 30th Aug 2008 08:59
Wow! Im already done most of the update

Bpms is now the speed setting 1 - 250 bpm
Variable playback speed at any play position
(now i can finish that canon in d song)

Took out the reminder screen at start + speeded up the logos

You can now change the theme of your editor. (Background picture)
Some new buttons are now programmed in.

left to do:
variable pan
variable volume
echo on/off
printer
some new record to wav functions

anyways here is a screen shot

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chunks chunks
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Posted: 30th Aug 2008 14:20 Edited at: 30th Aug 2008 14:22
nice one send us a copy for testing, what kind of recording functions are you after ?

Looks like there is some nice new features there should be good..



chunks

toshiba satellite 1.6 core duo + nvidia geforce go 7300
windows xp pro.
SoftMotion3D
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Posted: 30th Aug 2008 19:05
well im after a few things on the playback stuff while recording

eg. maby loop the whole song twice and then be able to record a few blank seconds at the end...

Maby a few things like that nothing too big or too hard to write in.

let me code in the echo portion and then i will send you and rudolpho a test run copy
SoftMotion3D
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Posted: 31st Aug 2008 00:08
ok well here is a test run for ya guys.....keep in mind that the midi save format is not going to work properly.

Also the way the volume and modulation stuff is written in will be changed alot better....this is a temp try out....

again alot of the new functions will be set up better then they are.


Tempo's and modulation data needs to get fixed when loading older files.

http://www.jeku.com/sheldon/qmidibeta2.zip

feedback welcome of coarse...lol

Also this does not have printing yet!

note: so you dont erase volume data use the middle mouse button to move the play position. Also the modulation.....just set to 0 and redraw it in place of old data......mod data only plays when m's are visible then it sets back to 0
Aaron Miller
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Posted: 31st Aug 2008 01:05
Downloading.

I do have one more request though, this shouldn't be hard to do at all, is this: Please add a check-box to the record-to-wav thing hat would allow to playback exactly as it would from the MIDI file. The MIDI file follows a specific set of beats per second ignoring what kind of note is played, while the recorded WAV waits for notes to finish. I would like to record to wav as the MIDI file would be played. If it's not too much trouble anyways.

Cheers,

-naota

I'm not a dictator to those that do stuff for me by will. Only those who don't.
SoftMotion3D
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Posted: 31st Aug 2008 01:17
Im sure its set up that way already? It plays exactly the same way that it would save as a midi file.....except for the new functions i just added.


Try it out anyways.....its just a test beta anyways
Aaron Miller
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Posted: 31st Aug 2008 02:08
Well, from my experience I'm afraid it doesn't. You see I've decided to try and make some custom GH songs (I made a few ) using QMidi to generate the music. When I export to WAV the songs don't play the same as when I export to MIDI (I know this because the beats are off). :/

Cheers,

-naota

I'm not a dictator to those that do stuff for me by will. Only those who don't.
SoftMotion3D
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Posted: 31st Aug 2008 02:35
it should all be perfect.....sorry

my testing indicates the speed playback is the same......at least in this beta. Are you saying bpm is out to lunch? remember a whole note = 1 bpm as a 16th note is only a small portion of that.

bpm is calculated proper....eg if i was to record to wav or mid it would playback at the same speed......maby you have an earlier version that was off?
SoftMotion3D
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Posted: 31st Aug 2008 03:51
Rudolpho....anythoughts? I think bpm is measured from whole notes isnt it? i may be wrong....but at least the mid file plays at the same speed as the editor does.....except for my new functions.....also when you save make sure the bpm is correct....it changes during playback
SoftMotion3D
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Posted: 31st Aug 2008 04:19 Edited at: 31st Aug 2008 04:19
oh Aaron i will try to write in a time line with ms for you or do you want bpm? basicaly 1 bpm would be 16.... 16th note spaces
Rudolpho
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Posted: 31st Aug 2008 19:05
I'll look into it, but I shall say first that a whole note equals 4 bpm, as the beats in beats per minutes is defined as quarter notes.

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SoftMotion3D
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Posted: 31st Aug 2008 19:50
oh! ok

Anyways it does play at the same speed as the midi file was as far as i can see.....other then that im not sure what Aaron means?
Rudolpho
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Posted: 1st Sep 2008 20:13
Seems to work pretty good.
I think that the tempo should default to the value given in the tempo edit if it isn't set anywhere through the track, though.

"I kören hörs de brummande busarna Björnligan och Gondolen"
SoftMotion3D
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Posted: 1st Sep 2008 23:35 Edited at: 1st Sep 2008 23:35
ok well here is a better beta release

The volume and modulation editing has never been easier

click on setvol and it goes to a mode where you can see the vol and adjust with the roller mouse
left mouse click to set vol and right click to erase it.

and same thing for modulation.


If you feel up to it rudolpho i can give you the changes for v1.5 format to get the midi file to save the same ...

but try this new version out first and let me know of any issues.


http://www.jeku.com/sheldon/qmidibeta2.zip
SoftMotion3D
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Posted: 2nd Sep 2008 03:34 Edited at: 2nd Sep 2008 03:41
and 1 more update.....it now has variable pan

redownload from top link


here is a song i redid with all the new functions in qmidi

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SoftMotion3D
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Posted: 2nd Sep 2008 04:50 Edited at: 2nd Sep 2008 04:51
any feedback for r2 can be posted in the wip forums
Aaron Miller
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Posted: 3rd Sep 2008 03:33 Edited at: 3rd Sep 2008 03:33
I'll test it out when I get home. I like the new version, btw. The notes are kinda hard to see though (Blue on black background - not sure how to change the background from software).

I'm not sure how to better explain myself about the notes. :/ Okay, well, in the WAV file, a whole note goes the length of a whole note, but if I run the MIDI file the whole note goes the length of one beat, and while it's still playing the next note plays as well. THAT's the effect I would very much find use for. (In this example, there's a whole note (The O) and then the 1/16th note in the space right after it (The default note)).

EDIT
I haven't tested this in the new version yet, I'll do that when I get home.

Cheers,

-naota

I'm not a dictator to those that do stuff for me by will. Only those who don't.
SoftMotion3D
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Posted: 3rd Sep 2008 05:14 Edited at: 3rd Sep 2008 06:05
oh! Aaron... In r2 it has no support for the new functions yet while saving to midi file format.....infact it probly doesnt work at all anymore....sorry! You better stick with r1 for now unless you dont mind using the wav recorder?

Myself....i prefer the wav recorder that i can then convert to mp3.



SMD3D Interactive (c)2008
Rudolpho
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Posted: 3rd Sep 2008 10:09 Edited at: 3rd Sep 2008 10:10
I think he means that the wave recording process waits for every single note to finish (at the set duration) before triggering the next, even if the next note is supposed to be played before the previous one has ended.
Sort of like:



which would then wait for the first (whole) note to finish before moving on to the 1/16:th notes, even though these are supposed to be due after 10/16:ths of the bar lenght.

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Aaron Miller
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Posted: 4th Sep 2008 03:21
Precisely Rudolpho.

@SMD_3D
Well, the MIDI saving works. And now I'm certain that the MIDI file and WAV file don't play the same. My exported MIDI file runs for 2:08 (2 minutes, 8 seconds) while the WAV file runs for 2:13 (2 minutes, 13 seconds) which is actually a very critical problem for me because I need notes to be played at the exact time I require. :/ Good work though, I love this program.

Cheers,

-naota

I'm not a dictator to those that do stuff for me by will. Only those who don't.
SoftMotion3D
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Posted: 4th Sep 2008 04:17 Edited at: 4th Sep 2008 04:20
Yes but if you start using the new pan/mod/vol/speed settings your midi file will not save correctly. Now for the length of the notes.

Im lost..... i still dont understand what you guys mean.

Ok this is what the editor does then explain to me whats wrong with it with a little more detail...



Whole note/16 ....16th spaces lasting note
half note/8 .... 16th spaces lasting note
quarter note/4 .... 16th spaces lasting note
eighth note/2 .... 16th spaces lasting note
16th note...... exactly that 1 space

now you guys are saying these should cut out sooner or later then those times? Now im not sure why the midi file is not playing the notes to last the same length that the editor plays back at. Maby it should be adjusted on that end? As far as i can see the editor works fine. Now one thing i could change....


the order of events?


event.1 change note
notes off
new notes on
return

now this is processed pritty fast already....i could cut the notes off after starting the next set? But i dont think it would sound any different.

But like i said....im lost on your explanations. Are the notes not lasting long enough....should i add a 16th note sound for each note?

anyways....hopefully we can clear that up.

@rudolpho would you like to make mods to the midi file format once more?

@chunks Is there anything that could be better done on the recording side.... or is all good? If you noticed i added EndMS setting on the recorder. Once the song is done recording it will sit in the dark for however milliseconds you set and that stop recording. I was gunna put a nifty recorder into the editor as well so you can use the recorder for recording other things....

Anyways thanks for all feed back


Can you guys post questions and feedback for r2 on this thread that way im not multi threaded to death....lol


http://forum.thegamecreators.com/?m=forum_view&t=136276&b=8

SMD3D Interactive (c)2008
Rudolpho
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Posted: 4th Sep 2008 15:36 Edited at: 4th Sep 2008 15:38
Well, like so:

As you can see, the C-chord is supposed to start and then last for a whole bar (whole note / 16 1/16:th note duration).
However, at "slot" 8 (in lack of better words, just see the image) a higher C is supposed to sound. Thus, this fourth note will be triggered while the previous three notes (the C-chord) is still sounding. The wave plugin apparently won't allow the higher C note to play until the C-chord is finished though, resulting in the C coming 1: after it's intended position, and through that 2: also delaying the song for a half note.

@The midi issue, send me the format and I'll see what I can do

"I kören hörs de brummande busarna Björnligan och Gondolen"

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SoftMotion3D
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Posted: 4th Sep 2008 19:15 Edited at: 4th Sep 2008 19:17
Well i tested your screen shot out and that higher c plays right when its suppose to

I also tried recording it and it again hits the notes when its suppose to.

I have no clue whats wrong here


is this only off a 16th of a note or a half (8)bar spaces out??

SMD3D Interactive (c)2008

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