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FPSC Classic Product Chat / lighting problem

Author
Message
Dawno
17
Years of Service
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Joined: 4th May 2007
Location: left at Mars roundabout
Posted: 20th Aug 2008 14:44
Hi All
I have a problem using dynamic lights in a corridor i have made. As I walk down it the lights at the far end are off and turn on when i approach them. Here is a link to two screen shots. One is of the acctual problem and the other is of the radius of the light.
I hope this isn\'t too much of a basic question but this is my first time using light to create an atmosphere. I have also searched the forums for a similar problem but to no avail.

Thanks for any help.

Here is the link to the screens.

http://eastmidlandma.jalbum.net/aviewtomurder/

If you always do what you've always done,
You'll always get what you've always got.
sonicreator 2006
19
Years of Service
User Offline
Joined: 3rd Sep 2005
Location: Press F5
Posted: 20th Aug 2008 16:36
use a static light for long distances.

dynamic lights kinda suck because they don't even emit a light for me anymore. I blame the source.

-SC
Dawno
17
Years of Service
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Joined: 4th May 2007
Location: left at Mars roundabout
Posted: 20th Aug 2008 17:35
Thank you so much that worked great

If you always do what you've always done,
You'll always get what you've always got.
Paul112
18
Years of Service
User Offline
Joined: 1st Jan 2006
Location: UK
Posted: 20th Aug 2008 21:05
The engine can only handle up to 5 dynamic lights in a scene at one time. Static lights are made when the game is compiled, so they don't affect the frame rate and have a much better effect, try to use them instead of dynamic lighting where possible.

Paul
Dawno
17
Years of Service
User Offline
Joined: 4th May 2007
Location: left at Mars roundabout
Posted: 20th Aug 2008 23:55
Ahh that explains a lot to me
Thanks for your time and help

If you always do what you've always done,
You'll always get what you've always got.

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