I decided to see what the actual performance gain was with and without multithreading and ppu support. Here are the results
Single core software mode (phy start 0, 0, 0) - 155 fps
Multi core software mode (phy start 0, 0, 1) - 155 fps
Single core hardware mode (phy start 1, 0, 0) - 155 fps
Multi core hardware mode (phy start 1, 0, 1) - 155 fps
The scene consists of a building made up of lots of rigid bodys (about 150).
I have a few theories,
- Do i need more than one physx scene for multithreading and hardware to be taken into account
- No acceleration provided on rigid bodys, which is odd because the physx mod for ut3, shows a great increase in speed and that mainly uses rigid bodys
There is a definate acceleration in fluid and cloth with ppu/gpu acceleration. But why not rigid bodies?
Any explination would be appreciated
-General Reed
CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb