Hi, I did a search and couldn't find anything so here goes...
When I want the player to enter a "non-fight" level, I put on the start marker that the player does NOT have a weapon.
This works fine if the very first level of the game is non-combative.
But, when I do it for other levels that follow a combat level, the player starts with whatever weapon they had in their hand in the last level (even though I set them to enter that new level with no weapon).
Is there any workaround to this?
Thanks
TechGirl
(Yes, I'm really female!)