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3 Dimensional Chat / My first attempt at a human model.

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darimc
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Location: Canada
Posted: 22nd Aug 2008 23:51 Edited at: 22nd Aug 2008 23:51
Here is a picture of my first real attempt at a human. My other characters were molded in CB Model Pro, and this one was made in milkshape. I haven't finished it yet, but I'm getting there. It was made without any tutorials, so I think I did okay. I know this is unnecessary polies, I will try to fix that later. I also know about the edge loops.



Osiris
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Posted: 23rd Aug 2008 00:14
It looks good man. However try to go lighter on the verts on the arms.

RIP Max-Tuesday, November 2 2007
You will be dearly missed.
darimc
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Posted: 23rd Aug 2008 00:18
Yeah, I have a lot of verts on the arms, I will see if I can reduce them.



darimc
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Posted: 23rd Aug 2008 14:11 Edited at: 23rd Aug 2008 14:11
I have update the character, gave him legs and a neck.




Deathead
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Posted: 23rd Aug 2008 16:04
@darimc: remember to keep away from CBModel Pro.lol But that is some good work there.


darimc
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Posted: 23rd Aug 2008 16:20 Edited at: 23rd Aug 2008 16:20
Thanks. I am trying to learn character modeling from scratch, not using cb model pro.

Well, I have completed the mesh, here is a screen shot. Next is the UV map.




lazerus
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Posted: 23rd Aug 2008 16:48
great start on humes, although i think that the shouders should be more defined, the arms themselfs look great

keep going at it


You cant improve on perfection, only arrogance -Conor Bell
Alucard94
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Location: Stockholm, Sweden.
Posted: 23rd Aug 2008 19:14
Okay where to start (And don't take this as evil as some people do, it's just criticism ), the arms look pretty good, although not really anatomically correct, the torso is way deformed and too boxy, and the hip area just looks completely odd, the feet are too triangular (As in shape, not polygons) the legs are way too boxy at the front and the head just looks somehow wrong.

And there's a big visible seam in the middle of the model where you mirrored it, probably some normal issues or bad geometry, the hands, although hard to see, looks a bit too boxy and too thin, and the edge flow looks completely wrong for what you want for a character (From what I can see at least from the wire screen you showed.

If you want my opinion on how to improve this, use reference, I can't stress that enough, to learn the human body and how to model a character in general it is almost invaluable to have reference images of the human body to model from. Trust me.

Reference images can be easily found by a quick google search, which you can do yourself with minimum annoyance

I would also advice to use another modeler than Milkshape, as while MilkShape is a great animator, it doesn't stack up quite as well as a modeling suite such as, for example, Blender.
As said above I would advice you to learn Blender, yes the UI looks confusing at first, don't get scared and run away by it, once you've watched some tutorials on it you will notice that it is a very easy to use smooth UI which assists to the great features of the software as well.

Again, this is criticism, don't take it any other way, for a first human model this is pretty good, keep on modeling and you'll do great things with enough time, practice makes perfect right?


darimc
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Posted: 23rd Aug 2008 22:35
@Alucard94, Thanks for the suggestions.

Quote: "the feet are too triangular (As in shape, not polygons)"
You are right about that.

Quote: "the hands, although hard to see, looks a bit too boxy and too thin"
They aren't very boxy, but I agree, they are small.

Quote: "the edge flow looks completely wrong for what you want for a character"
Yeah, I mentioned about that in the first post.

Quote: "use reference"
Well, I used a front and side reference for this model.

Quote: "I would also advice to use another modeler than Milkshape, as while MilkShape is a great animator, it doesn't stack up quite as well as a modeling suite such as, for example, Blender."
Well, milkshape is actually a step up from what I was using. Up until recently (a month or so), I was using anim8or. I do have blender, and I plan to learn it, but I am going to use milkshape for right now.

Quote: "Again, this is criticism, don't take it any other way, for a first human model this is pretty good, keep on modeling and you'll do great things with enough time, practice makes perfect right?
"
Don't worry, I didn't take it in a bad way, I agree with you for the most part. I understand, usually firsts aren't the best.



Quik
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Posted: 2nd Sep 2008 09:00
did you use Cubes for it? it is better (but harder to use) if you use Cylinders to form the arms, legs and body, cuz a human body isnt cube-ish its Cylinder-ish^^ anyway good job though i didnt like the legs=P

Quik, Quiker than most
Alucard94
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Posted: 2nd Sep 2008 09:12
Quote: "it is better"


Nothing is better than the other, he might prefer to box model, you might prefer to cylinder model, and therefor when you cylinder model you cylinder model faster than what he would but he would probably also box model a lot better than you would, so it's not about which is "better" it's about what you prefer to use.

Me? I like to poly model and eventually cylinder model bodies.


Aertic
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Posted: 2nd Sep 2008 10:35
Quote: "did you use Cubes for it? it is better (but harder to use) if you use Cylinders to form the arms, legs and body, cuz a human body isnt cube-ish its Cylinder-ish^^ anyway good job though i didnt like the legs=P"

Using cylinder's is MUCH messier, I would use box's, chamfer it then move the new lines along and raise them upwards and move some other things around, and I'll little by little flatten the end of the arm to then make the palm, and the fingers...
I would whip up a example but atm I cant.


No doubt'fully the simon cowell of the fpsc section :S
JimB
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Posted: 2nd Sep 2008 14:31 Edited at: 2nd Sep 2008 14:37
Box modeling is the way to go it so much easier.

http://forum.thegamecreators.com/?m=forum_view&t=113406&b=3

[href]http://forum.thegamecreators.com/?m=forum_view&t=113407&b=3
[/href]
darimc
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Posted: 2nd Sep 2008 15:10
I used cylinder modeling for this, but I plan to get into box modeling. It seems to me that by box modeling, I can save some polies and I can also get easier edge flow.



JimB
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Posted: 5th Sep 2008 08:56 Edited at: 5th Sep 2008 14:22
Yeah I use that method for all my characters it keeps everything to quads,the only triangles you get are the ones you put in
One of my recent characters :-



Click on image to enlarge
Alucard94
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Posted: 5th Sep 2008 16:12
In my opinion, polygonal modeling is far superior than the rest as it gives you more chances to customize your mesh and keep the edge loops the way you want. And it also can give a lot of detail easier than if you were to say, model from a cylinder.

And that's my opinion, I'm not arguing anyone.


Xenocythe
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Posted: 8th Sep 2008 23:16
Yes, I must agree that if you have a brain for art then you'll be great at polygonal 3D modeling.

It's quite odd though, I'm great at math and I'm not bad at art- at all!

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
lazerus
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Posted: 8th Sep 2008 23:46
polygons are easyier to handel and to keep a cleaner mesh (although i relly dont get around to doin that lol\0

same here mate, 13 friggin A's and one C -(RE lol)

art
science-chemistry -bio- phyisics
geography
ict
engish
maths
elecronics
TD design
RE

go super brain, well was super since i was a complete house rat till i went to 6th form, now it time to relax and have a few at the pub, i guess hard work dose pay off lol, cheers!
=

Bonjour!, you cheese eating surrender monkeys!
puppyofkosh
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Posted: 9th Sep 2008 00:10
Quote: "engish"
Alucard94
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Posted: 9th Sep 2008 00:19
Aye, ye ol' Engish language, it's teh wayz thay talkey back in thaye old days mateys!


Butter fingers
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Posted: 9th Sep 2008 01:37
I gotta agree with Alucard, Milkshape is a fantastic animator, for simple ingame stuff it rocks bells. I swear by it, but as a modeller it seems pretty difficult to make anything that isn't a bit... lego-esque.

The model is looking pretty good for a first attempt at a human character. I'd agree with the statements about the shoulders and the strange hips, but I think it really depends on how you intend to texture it..

Right now if you try and put this character in civilian clothes it will look just plain weird, but as a kind of sci-fi robot character, it could actually turn out pretty good.

It's a definate start, as I said, you can totally save it with a decent texture and UV map. Still, I tried blender the other day (fluid rendering is sick.. practically as good as flowline), but I gave up because of the totally weird interface!

Best of luck, keep bashing away.
Peas

lazerus
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Posted: 9th Sep 2008 17:42
no 3/4 irish 1/4 english

Bonjour!, you cheese eating surrender monkeys!

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