Hi,
I would like to create a space station something like the Death Star in The Return of Jedi. I can see the space station exterior when space battle, but I can also fly inside the space station, i.e. there will be an opening somwhere. When inside the space station, there will be several passage way.
I have no idea how to tackle this. Will I create my space station with all the interior passageway in a single mesh? Or I model the exterior and interior separately, i.e. into two .X files. Then when initializing the game, I "glue" the interior to the exterior.
The reason why I thought of this is I can turn off the collision detection against the space station interior structure until there is a spaceship inside.
One more question is how do I check the collision detection when a ship is inside the space interior. I guess this is more like the same way used for an indoor 3D game like Half-Life. Do I check the collision against every piece of the wall, floors, and ceiling? If this is the case, since every single pice of wall, floors, etc will be a "limb" in the .X file, how do I perform collision checking on a limb of a 3D object?
Can I check whether the camera is colliding with an object?
Any ideas? Any code examples will be greatly appreciated!
Thanks!
Bad Nose Entertainment - Where games are forged from the flames of talent and passion.
http://www.badnose.com/