LOL. Actually it is the very first. I dove right in doing the complex things first, I didnt want to waste time playing around .... I'm impatient when it comes to things like that.
But I did hit the "undo" button so many times while testing stuff out and learning about the functions .... its what probably took up the most of the time.
The other thing that drove me up the wall was trying to figure out how to get rid of the texture seams.
Alucard: Yeah I'd love to make the body have more definition, but I didnt want to push the poly count up too high (since that model is already at 2100 polys) ..... and I'm still unclear as to how many polys is too much for a game character.
But as time goes by, and as I do more models I'll probably realize this model sucks and end up scrapping and redoing it.
Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu