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3 Dimensional Chat / what games can milk shape do

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Message
puppy 101
18
Years of Service
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Joined: 5th Jan 2008
Location: skipping school
Posted: 29th Aug 2008 04:45
can i use milkshape to model for the following games

dawn of war 2

halo

halo 2

sims 2

garrys mod

team fortress 2

bioengineers canceld who cares
Xenocythe
21
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 29th Aug 2008 04:56
Oh my god! Your one of them too?

I didn't think there could be so many!

I mean, Google is so well-known and universal, who knew so many people don't even know about it!

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
Omega gamer 89
18
Years of Service
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Joined: 10th Sep 2007
Location: Pittsburgh, PA
Posted: 29th Aug 2008 05:00
You can use milkshape to do models for any game. ITS ALL UP TO YOUR SKILLS.

If the good lord had intended us to go outside or have a social life, he wouldn't have invented the internet.
www.threeswordsproductions.com
Alucard94
19
Years of Service
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 29th Aug 2008 06:11
Quote: "Oh my god! Your one of them too?

I didn't think there could be so many!
"


They just get more and more every day that passes.


Seppuku Arts
Moderator
21
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 29th Aug 2008 13:17
As long as you have the exporters for what file format the game engines uses for modding, then yes. Milkshape tends to be the greatest for exporting to games.

You sir have the moral ambivalence of a mutated shrimp!
Aertic
19
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 29th Aug 2008 14:32
Oh god... of course it can, all you need is the Importers and such.
Also Gmod/tf2 will need a MDl decompiler, and a MDL compiler, aswell as someone esle with 3dsmax or somthing that can make the Phys file for the model.gmod/tf2 stuff, I do it all the time. also you're probably better off with 3dsmax I suppose, but I`m guessing you dont have the money.
but 3dsmax would be better... Most moddelers for the source engine use 3dsmax.

Also here is a small little very good tutorial on how to make quick model edits
http://www.fpsbanana.com/tuts/6909

I myself use the tutorial.
read it atleast 3 times. PROPERLY too. or else you'll be need to go back to it every day.


No doubt'fully the simon cowell of the fpsc section :S

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