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3 Dimensional Chat / VoRR Soldier - wip

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Strelok
18
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 30th Aug 2008 14:27 Edited at: 30th Aug 2008 19:51
HI all ,

Here is a character that I'm working on for TGC store , he is still a wip so everything could be changed.




All comments are welcome


Best , Strelok.

UPDATE :

The female monster is started to change slowly in a Male. :p



Rise and shine Fpsc x10...rise and shine.

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Game maker wannabe
17
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Joined: 30th Mar 2007
Location: Dorset, ooh arr!
Posted: 30th Aug 2008 14:44
Nice one mate.

I think his hips are too thin compared to his legs...

Other than that its brilliant. Like the soldiers from Haze.


Does Cinema 4D do normal mapping?

<Insert Signature Here>
petsall
16
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Joined: 25th Apr 2008
Location: Finland
Posted: 30th Aug 2008 15:39
AWESOME what software you used

finnish and also proud of it
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 30th Aug 2008 15:48
It looks good, although there are some issues.

These issues are mainly proportion centered, the head is too large (Tall and thin) which makes the model look odd, the arms are also too short and have barely any definition, and the guy doesn't seem to have a shoulder. The hips are too big which makes it look quite strange, and there is something about the head that kind of makes it look strange.

Overall it is a nice model, I think the normal map is cool and makes the model look a bit better. Good job!


Cyborg ART
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Location: Sweden - Sthlm
Posted: 30th Aug 2008 16:51
Really nice!


BUMP = Bring Up My Post
Seth Black
FPSC Reloaded TGC Backer
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 30th Aug 2008 16:57
...looking very good.

I can't wait to see how you evolve him...


Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 30th Aug 2008 17:02
Looking very nice!
Really like the concept of the Mask thingy!

But have to agree with Alucard.
The hips are too big. And i think the hands are a bit too small.

Other than that, nice model!

darimc
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Location: Canada
Posted: 30th Aug 2008 17:08
He looks great, but I would make the head shorter, arms longer and the hips a little bit thinner.



Omega gamer 89
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Location: Pittsburgh, PA
Posted: 30th Aug 2008 18:39
I think the biggest issue isn't that his hips are too thick, but that they are to thick in comparison to his waist.

If the good lord had intended us to go outside or have a social life, he wouldn't have invented the internet.
www.threeswordsproductions.com
Alucard94
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Location: Stockholm, Sweden.
Posted: 30th Aug 2008 18:41
Quote: "I think the biggest issue isn't that his hips are too thick, but that they are to thick in comparison to his waist.
"


Fixing either would fix the other whilst doing it. So there really isn't much difference.


Omega gamer 89
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Location: Pittsburgh, PA
Posted: 30th Aug 2008 19:25
eh, not really. They both need a little adjusting. Just making the hips thinner would make the overall model look too thin, and widening the waist would make the lower half too thick.
Instead of only adjusting one by, say 20 units, you would need to adjust the waist by 10 units and the hips by -10 units.
you have to adjust both.

If the good lord had intended us to go outside or have a social life, he wouldn't have invented the internet.
www.threeswordsproductions.com
The Heavy
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Posted: 30th Aug 2008 19:34
A few more polys on the boots would be nice, and the hips are a bit too thin, apart from that I think it's great.

Who touched my gun?
Strelok
18
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Joined: 16th Oct 2006
Location: In your cupboard.
Posted: 30th Aug 2008 19:48
Game maker wannabe , well there is a plug in for cinema 4d that can generate the normal map from a high poly model. But i would use Xnormal its free

Thanks all for the great comments ! yea i guess the hips are a major problem... but hey , maybe its a female behind that mask !

Anyway , I have updated the model.. edited the hips , head , shoulder , hand and started on the texture.



Rise and shine Fpsc x10...rise and shine.
Omega gamer 89
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Posted: 30th Aug 2008 19:52
looks much better. Very nice work!

If the good lord had intended us to go outside or have a social life, he wouldn't have invented the internet.
www.threeswordsproductions.com
CoffeeGrunt
17
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Location: England
Posted: 31st Aug 2008 03:45
Must....have.....awesome sci-fi dude....

I take it this'll be intended to go with those weapons of yours then?

ASTECH
17
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Posted: 31st Aug 2008 04:04
Nice man. I think it will fit perfect in what I'm hoping to aim for
with Dusk. Thanks for doing what you do man. I like this one.

Astek

-Indestructible-

Game maker wannabe
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Location: Dorset, ooh arr!
Posted: 1st Sep 2008 02:29
Cheers for that Strelok.

Looking alot better now its human

Greak Work,

H

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Little Bill
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Location: UK
Posted: 1st Sep 2008 10:10
My eyes just imploded because of the awesomeness.


Win XP - 2GB RAM - NVIDIA GeForce 7300LE
Strelok
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Location: In your cupboard.
Posted: 1st Sep 2008 23:43
Thanks guys

coffeegrunt , thanks You will find all my stuff in the TGC store.

ASTEK , HA it's cool that you already want to use it in your game btw check your email box.

Game maker wannabe , Little Bill , Thanks guys great to hear you like them.

Rise and shine Fpsc x10...rise and shine.
Game maker wannabe
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Posted: 1st Sep 2008 23:52
No problemo

Give us an update soon

H

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ASTECH
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Posted: 17th Oct 2008 23:30
I know this is a massive bump but I just want to know the status
on this model. I was gone for an estimate of two months.
Also... I don't believe I got that email. Do you remember what you
sent?

Anyways... reply soon.

Astek

-Indestructible-

FallenRT
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Posted: 3rd Feb 2009 02:55
Is this released on the store yet cause I really need it for my game

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