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FPSC Classic Models and Media / Animation Question

Author
Message
Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 2nd Sep 2008 14:12
Hey there i have been practicing my skills in 3ds max (if i have any) and i created a cryo-stasis-thingy, not quite sure what theyre called but i made an animation so the hatch pops open but i am not sure what i need to do to use the animation in fpsc, no doubt through scripting but i dont have a clue really, hope you understand what i just said and thanks....

...Official Manager Of Adaptek...
Dr Parsnips
17
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 2nd Sep 2008 15:09
If you know its a scripting thing, why not post a question there? lol sorry if that sounds harsh, its not meant to be

HMMMMMMM
heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 3rd Sep 2008 22:35
@FPSCX10 LORD how do you want it to open when a player gets near it or press enter to open?

Nomad Soul
Moderator
17
Years of Service
User Offline
Joined: 9th Jan 2007
Location: United Kingdom
Posted: 4th Sep 2008 00:07
Sounds like Heltor is going to help you out on this but I would take a look at the stock FPSC .fpi and .fpe for an existing door entity which can be opened. Should help
heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 4th Sep 2008 03:02
you are correct Nomad Soul it depends on what he wants

Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 5th Sep 2008 21:12
yeah so when you go near it and press a button it opens...

...Official Manager Of Adaptek...
heltor
17
Years of Service
User Offline
Joined: 3rd Oct 2007
Location: cyberspace
Posted: 6th Sep 2008 03:32
try to modify a door open script if you need help e-mail me

Asteric
16
Years of Service
User Offline
Joined: 1st Jan 2008
Location: Geordie Land
Posted: 7th Sep 2008 20:14
ok, will do....

...Official Manager Of Adaptek...

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