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DarkBASIC Professional Discussion / .dbo FILE format (not external to DBPro - but actual external file format to save to

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Duffer
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Posted: 19th Jul 2003 19:41 Edited at: 19th Jul 2003 19:44
and load from).... Sorry, I meant to say:-".dbo FILE format (not internal to DBPro - but actual external file format to save to"

MushroomHead suggested that there may never be an external .dbo FILE format.... I'm sure Rich said that Upgrade 5 (please dont say it was upgrade 6! ) would allow Load Object to load a ".dbo" file previously saved with Save Object in the ".dbo" file format and even Append Object allowing you to load animation data from a ".dbo" file format type file....

Does anyone have an inkling of what may or may not be on the cards and realistic to expect in upgrade 5 (or 6 - but dont say 6... ).
Rob K
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Posted: 19th Jul 2003 21:05
This is what is already in U5 (ie. the beta)

- True alpha control
- DX9
- DX9 HLSL / FX shaders
- Specular / Emissive / Diffuse control for objects (Diffuse = Colour, Specular = Shinyness)
- Improved bump (normal) mapping
- Matrix fixes + matrix tile trim commands to fix lines problem
- Various compiler bug fixes
- SAVE IMAGE

SAVE OBJECT is not in currently (Lee may add it)

Shadow Robert
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Posted: 19th Jul 2003 21:57
Duffer i'd say don't get your hopes up, if DBO was going to be a go for U5 then it'd be likely i'd already have the information and be working on the exporters/importers for 3d programs.

right now i don't have a clue that the DBO format loosk like, and i can bet you a good £50 neither does anyone at DBS... last time i heard they had a "temp" dbo format done, but they're still changing it.
personally i think its getting ridiculous, they've spend 6months on setting up this format .. what the hell else exactly do they need to do before they finalise it?!

Duffer
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Posted: 19th Jul 2003 23:05
... the wait for Save Object continues...
Rob K
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Posted: 19th Jul 2003 23:49
I just use my own:

Quote: "function SaveObject(ObjectNo)
Make Mesh From Object 1,ObjectNo
Save Mesh 1
endfunction"


Shadow Robert
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Posted: 19th Jul 2003 23:52
doesn't save limbs... alpha data... fvf data... texture data... animation data... skeletal data... etc..
like the DBO (hopefully) will.

though its not to hard to write your own importer/exporters standardly anyways.
personally though kinda find it annoying, i mean we should be able to write our own formats natively at this point

Duffer
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Posted: 20th Jul 2003 00:32
@ Raven & Rob K,

I agree entirely with Raven on this one. I've got no real low level programming ability - but I love to write games etc. Used to love writing them in Amos for the Amiga...(drifts off down memory lane).

[cough]... anyway, for we lesser mortals Save Object, Load Object and Append Object working with the .dbo format would solve several hundred nightmares....

it's nice that the powers that be are writing all these new csg etc. commands and I'm sure they'll be excellent - but as you say, what is the idea of a Basic programming language anyway - as one of the unwashed masses I would like the above three commands in there asap...
Duffer
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Posted: 20th Jul 2003 03:20
@ Rich / Lee,

What is the latest on Save Object / Append Object and .dbo file format support in either Upgrade 5 or Upgrade 6? Dont worry, I wont hold yer to it....
Duffer
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Posted: 20th Jul 2003 11:53
@ Rich / Lee - is anyone out there?
Dave J
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Posted: 20th Jul 2003 13:42
They don't work weekends

"Computers are useless they can only give you answers."
Dr OcCuLt
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Posted: 20th Jul 2003 16:09
why do`s "Save Object" save a .dbo and not a .X file.
if "Save Mesh" saves a .X Mesh file what more is need to make it in to a .X Object file?

--Dr 0--


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Bulleyes
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Posted: 20th Jul 2003 17:58
Quote: "
This is what is already in U5 (ie. the beta)

- True alpha control
- DX9
- DX9 HLSL / FX shaders
- Specular / Emissive / Diffuse control for objects (Diffuse = Colour, Specular = Shinyness)
- Improved bump (normal) mapping
- Matrix fixes + matrix tile trim commands to fix lines problem
- Various compiler bug fixes
- SAVE IMAGE
"


Rob, how do you get the info about all these new features in U5? Do you have any news about when is it gonna release? I am kinda desperate.

Bad Nose Entertainment - Where games are forged from the flames of talent and passion.

http://www.badnose.com/
Rob K
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Posted: 20th Jul 2003 18:53
DBDN, to which the U5 beta has now been released. There will definately be a second beta.

Bulleyes
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Posted: 20th Jul 2003 18:58
Are DBS gonna update the help files with the new commands? Otherwise, how do I know the new additional commands?

Bad Nose Entertainment - Where games are forged from the flames of talent and passion.

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Rob K
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Posted: 20th Jul 2003 20:45
Of course they are! - The new commands are listed in the patch changelog .txt file as well.

Duffer
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Posted: 20th Jul 2003 22:59
@ Dr OcCult,

As you may have gathered from the other emails we are all looking for a little more than simple mesh saving with the new Save Object *.dbo

ie. saving of texture data, limb data, animation data and more...

I think if they made Append Object work with *.dbo even a slomo like me could make an Object Designer and Animator utility...

@ Rich/Lee, back from the weekend? what's the gen on U5>???
Shadow Robert
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Posted: 20th Jul 2003 23:01
i just wonder if its going to actually be helpful help rather than a simple function overview... Microsoft's MSDN can get away with that because they explain every little bit of the function's input - perhaps not in an easy to understand way, but still its better than writing something like:



they should have something closer to



then they could have like an entire page on FVF Codes and howto use them ... i mean to me its alot more helpful than the over generalisation of a function.

Rob K
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Posted: 20th Jul 2003 23:37
Quote: "i just wonder if its going to actually be helpful help rather than a simple function overview... Microsoft's MSDN can get away with that because they explain every little bit of the function's input - perhaps not in an easy to understand way, but still its better than writing something like:"


MSDN is a pure reference, like the DBP help files. If you don't understand the technology they won't simplify things. The new site will have a whole load of tutorials to clarify matters though.

Shadow Robert
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Posted: 21st Jul 2003 00:32
suppose, but to be honest i can understand MSDN it what gave me a far far better insight into FVF setups - the DBP help was close to bloody useless

Rob K
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Posted: 21st Jul 2003 04:15 Edited at: 21st Jul 2003 04:15
As you've never actually had to write any help files, you won't have any understanding of how tedious a task it is. Although I might complain, after having to write the help files for my plugin (which is only 130 commands compared to > 1000 for DBP) I can sympathise to a degree.

Hence I think it would be a good idea if the editor made it possible for users to add comments to it (a semi-online help file perhaps)

Shadow Robert
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Posted: 21st Jul 2003 04:48
Quote: "As you've never actually had to write any help files, you won't have any understanding of how tedious a task it is."


actually i have... not just for my own stuff but also helped with manuals for some games. I don't find it tedious at all, i find it quite enjoyable especially when someone doesn't have to then go onto my forums or the game forum of the company i'd been working for saying...

"i don't understand howto do this!?"

i've written some good and consice help files for quite a few programs over the years too... you'll find my milkshape manual floating around the internet, as well as the Polycount 3D Terms manual was also written by me & rouge.

perhaps you might want actually checkup next time before you say such a stupid thing.
and as most of the time i was doubling up to do this stuff, where as DBS has numerous member who SHOULD be doing this ... sorry but the whole state of the company seems a bit of a mess to me.

Duffer
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Posted: 22nd Jul 2003 02:25
@ Raven @ Rob K,

... News just out - no sign of Save Object or .dbo file format in Upgrade 5 - cant see any mention of the CSG commands either....

Upgrade 6 it is then...

Having said that, many long dreamed of changes to Types, Arrays, Types passed into Arrays etc...
Shadow Robert
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Posted: 22nd Jul 2003 04:59
pehhhwww! i wouldnt get your hopes up about those either mate, thing they've beed asked for since p1 and they don't even look as if they even want to attempt it.

Dr OcCuLt
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Posted: 22nd Jul 2003 05:57
no sige of the new format DBproBSP. but you can ues .X Mesh file as Object file (o-i can`t what ).

--Dr 0--


You mean like a book?
Justin Timberlake N Sync.
On what he read this year that he most liked.
Duffer
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Posted: 23rd Jul 2003 02:23
@ Dr OcCult,

Hey - everyone nows how to save a Mesh! As indicated above, I wanted the Save/Append Object "*.dbo",1 etc... ie. saving all the limbs, limb data, texture data, animation data and (call me a dreamer) shader and mapping data too...

As it happens I'm sorting my own file formats for 3d objects (including above info), matrices, multi matrices, environments, weather effects, particles, lights, sounds, music, 3d zones etc. Wont bother with the image stuff now as no point after U5. Will do a file format for matrix tilesets and animation tilesets.

What goads me is that I'll no doubt have just finished my little project when .dbo will come out... n'er mind - all part of the fun
Dr OcCuLt
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Posted: 23rd Jul 2003 05:01
Duffer:yes i want to save all the Object data two like animation and textures.i did not meen it when i send "(o-i can`t what)" i was be ing ironic

--Dr 0--


You mean like a book?
Justin Timberlake N Sync.
On what he read this year that he most liked.
DMXtra
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Posted: 23rd Jul 2003 13:04
Lee emailed me...

Here is my email...

"What is the latest on Save Object / Append Object for the DBO format?"

His reply...

"DBO is U6"

Also pulled from Lee's own Diary for Upgrade 5...
"The good news is that types can now be passed into functions. They cannot be passed out and arrays of types cannot be passed, but it is a step in the right direction."

More on this for Upgrade 6. Just give it time folks, they have a lot of work that a lot of you know nothing about and yes bugs have been fixed and are not being ignored.

Dark Basic Pro -- The luxury for game programmers everywhere

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