Quote: "Whats bad about that? Some people still use that size, it actually looks alot better then the bigger textures."
Not true, its the artist. anyone can make a good texture if there Good at it.
Take millenima's work for example, he use's 1024X1024, now, lets look at a gun in DOD no Day of deafeat:source, I mean the Kickass mod for half-life1.
That itself looks brilliant and stands out saying, I`m uber high res.
also the less pixels there are... the less definition there is, and not to remember FPSC blur's texture's on there size, which I sorta proved in a thread awhile back, using larger texture size's do indeed increase the texture quality, and thats because fpsc has Mipmap(I think its called that?) which blur's texture's.
Also that TF2 Image looks as-if team fortress two is being ported to the ds
Oh, offtopic but, the person that did the dumbells is a skilled artist and is infact... a Bannanite...
http://www.fpsbanana.com/members/69984
Lol.
No doubt'fully the simon cowell of the fpsc section :S