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Work in Progress / Tower Defense team request

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SirFire
19
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Joined: 4th Apr 2005
Location: North America
Posted: 3rd Sep 2008 07:37 Edited at: 3rd Sep 2008 23:08
Mods, don't hit that button yet!

I'm working on a TD game, and one of the problems I have with any project I've ever worked on is that once the engine nears completion and all that's left to do is add content and media, I lose all momentum and end up abandoning the project. Who wants to play a game that looks like a baboon's butt?

So I'm asking for help on this project b/c it's something I really want to finish. I have a lot of the engine done, a level editor, and basic units for towers and creeps each with unique AI.

What I would like help with is models, pixel art for the GUI and textures for models, and music. I will continue to work on the game regardless of whether anyone helps or not, but I think with a team of people each skilled in the areas I lack, the end result will be 1000x better than I could do alone.

Here is a screenshot:


Here is a video:
http://www.youtube.com/watch?v=JzTwziRkYaA

I can provide a playable demo and a level editor if anyone is interested in helping. If I can find people to help with the content, I can focus on many of the features I would like to add.

Current game features:
Individual AI for each tower and creep type
Scripted levels
Freestyle 3D cam controls for any perspective

Features to come:
Tower upgrades
Multi-tower combos
Path units (i.e. mines, mudpits, nets)
Gamestate save/load
Possibly resource tapping
Possibly multiplayer for TD battles
...and more...

Stuff I need help with (I'd like these things to look nice):
Animated creep models in .x format
Tower and tower upgrade models
Level music, boss level music, victory music, defeat music
menu graphics, HUD graphics

I intend to have a free version and a premium version.

This is no quick project, I expect 6 more months of development since it's a whenever-I-get-time thing.

_____________________
Windows Vista: Just say no.
DB PROgrammer
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Location: Nowhere But Everywhere
Posted: 3rd Sep 2008 10:39
Hmm... What would you want these towers to look like?


I'm Pro grammer.
SirFire
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Location: North America
Posted: 3rd Sep 2008 12:40 Edited at: 3rd Sep 2008 12:57
I'm thinking stargate-ish type stuff, must fit into a 10x10 dpb unit area, height not really an issue, but i've been staying under 10 units.

obelisks, turrets, statues, anything really.

Something to keep in mind is I have particle weapons fire, bullet-like fire, lightning type fire, wave-type fire, so different towers for each kind of firepower would be ideal.

*ballistic ground/air
*ballistic ground
*ballistic air
*particle ground/air
*particle ground
*particle air
*lightning ground/air
*wave ground/air
*swarm ground/air (a swarm tower releases an independant unit that seeks out enemy units)

Each tower should have 4 alternate models that "beaf-up" the appearance as upgrades are purchased, although upgrades can continue past the last physical upgrade.

So 45 tower models are needed.

_____________________
Windows Vista: Just say no.
tiresius
22
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Location: MA USA
Posted: 3rd Sep 2008 16:48
Quote: "Who wants to play a game that looks like a baboon's butt?"

Lots of people do if the gameplay is good enough.

At last a qualified "team" request. I plan on doing the same thing in the future once my game engine is complete.

Even though you need help with the media, you should patrol online places and come up with example art you want to imitate. Your game should also try to have a common "look" so it doesn't look like a patchwork of media. So the more descriptive you are the easier it is people can help I think.

Oh and sounds are really easy... nobody needs to get those for you. Go to http://www.findsounds.com/ and find the sounds you want.

I'm not a real programmer but I play one with DBPro!
C0wbox
18
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Location: 0,50,-150
Posted: 3rd Sep 2008 18:43
@ SirFire
I don't know why I did this but I just decided to knock this up in a couple of minutes after seeing this thread.

Is this the kind of thing you want for you're towers?:


Green7
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Location: Switzerland
Posted: 3rd Sep 2008 20:09
For sounds you could try http://www.soundsnap.com/. i think you'll find what you need...

IanM
Retired Moderator
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Location: In my moon base
Posted: 3rd Sep 2008 21:17
Quote: "Mods, don't hit that button yet!"

Why would we? It sounds like you're getting everything right
I can't wait to see/play the game.

SirFire
19
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Location: North America
Posted: 3rd Sep 2008 23:07
@ tiresius and Green7: Thanks for the links! I will check them out when I get home from work. (removed sounds from first post)

@ COwbox: That is excellent and right along the lines of what I'm looking for. Please continue

_____________________
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C0wbox
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Posted: 4th Sep 2008 00:56
@ SirFire
Well, I'd love to, but I don't know what else you need me to make.

(Well, I don't know what you want all 45 towers to look like.)

(You may also want to simplify your gameplay: 45 towers seems an aweful lot for people to get their heads around.)

SirFire
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Location: North America
Posted: 4th Sep 2008 01:29 Edited at: 4th Sep 2008 01:31
Well there's only 9 distinct types of towers, but each of those types has upgrades, the upgrades increase power and/or range, and to reflect this upgraded status, the model should change slightly incrementally to the fifth upgrade level.

The tower you did I think would be good as starting model for the lightning weapon, so all you have to do is take that same model, and change something on it so that it looks a little more menacing.

Here are some inspirational pics for the towers:
http://img2.travelblog.org/Photos/4397/55933/f/317803-Twin-towers-Kuwait-0.jpg
http://farm1.static.flickr.com/42/98272227_4f6f848bd4.jpg
[href] http://www.uib.no/people/oodre/Gallerier/Vestlandet/Fjell%20Festning%20kanon%201%20IMG_0782.jpg [/href]
http://www.bmpcoe.org/bestpractices/internal/rmsc/images/rmsc_10.jpg

(i don't know why, but the third url won't link)

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The admiral
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Posted: 4th Sep 2008 02:50
You could use different textures that would cut down on media needed.

The admiral
C0wbox
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Posted: 4th Sep 2008 17:41
@ SirFire
Yeh I agree with The admiral, if you just had the 9 towers and retextured them adding, I don't know, for example, weird circuitry or coloured plasma.

However, if you intended to do this, you wouldn't be able to use the tower sample I made you as it uses different textures for different limbs, not a UV map.
Andrew Neale
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Posted: 5th Sep 2008 01:27
Quote: "However, if you intended to do this, you wouldn't be able to use the tower sample I made you as it uses different textures for different limbs, not a UV map."

Well there is always the 'texture limb' command.

Another idea would be to only make the 'maxxed out' tower, but with the add-ons as limbs and just hide them for the base tower and show them as it upgrades.
SirFire
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Posted: 5th Sep 2008 01:37 Edited at: 5th Sep 2008 01:41
I would think it would be far easier to just add a little geometry to the original model to get the 4 upgrade models.

Coming up with textures and applying them to individual limbs throughout the model seems a more tedious process both in code and in creation.

At runtime, all the models are loaded, and when a tower gets upgraded, you just switch out the model for the upgrade model and you're done.

Here is an example of what I mean:



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DB PROgrammer
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Posted: 5th Sep 2008 02:10 Edited at: 5th Sep 2008 02:12
I have a simple way of doing it. Just make each upgrade a different limb with the base model as limb 0, when you want to upgrade just unhide the next limb.

About making the towers, I am willing to try and do some of them but it would take too much time for me to design, model, and texture them. I will model and texture them for practice but I really need a base design atleast(just somthing simple in paint would do) I might have a try at the bullet tower later though.

Best of luck with your project

Edit: Oops, didn't see Andrews idea. Great minds think alike


I'm Pro grammer.
The crazy
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Posted: 5th Sep 2008 19:02
I've got some animated monster models here. They're rather cartoonish but I can make more realistic textures if needed. Totally animated and everything.
epithika
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Location: Music composer for games
Posted: 13th Sep 2008 14:00
hi!

I'll write the music for it if you want?

I have composed for a number of games and have plenty of experience.

I charge £10 ($20) per minute of music wrote and I deal through paypal and all the music is 100% yours. You own it!

if your interested email me at liambradbury@live.co.uk and I can send you demos of my work so far.

Satchmo
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Posted: 13th Sep 2008 17:17
epithika, please don't advertise in other people's threads, or your post will be deleted and monitored by the mods.

Alucard94
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Location: Stockholm, Sweden.
Posted: 13th Sep 2008 17:22
Well I thought he needed music didn't he? Then that should be perfectly allowed shouldn't it?


Satchmo
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Posted: 14th Sep 2008 05:14
That post seemed a bit like spam to me, but maybe it wasn't, I guess if he needs music then it's ok.

SirFire
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Posted: 16th Sep 2008 09:28
I don't consider it spam since I did request media, although I'm not in a position to pay for music (or anything) now. Thanks for the offer though.

_____________________
Windows Vista: Just say no.
NeX the Fairly Fast Ferret
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Posted: 17th Sep 2008 20:37 Edited at: 17th Sep 2008 21:24
I can help with the interface if you want. What kind of things do you need and what kind of style are you after?

Here is the basic outline of a build/upgrade/pause menu I did in the meantime on Paint. I'd go over it in Paint Shop Pro and make it a transparent blue with glowing white borders, probably.



If you have a use for it, I can provide the plug and play gamepad code from darkSMASH if you want that allows the connection of gamepads halfway through play.

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Gunslinger
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Posted: 30th Sep 2008 23:29 Edited at: 30th Sep 2008 23:29
I could make Models and Music. And host a forum for a team, maybe for more games?

Well, just a small try. Not finished, just a few minutes thing.

368 Polys.

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